TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Sharper Esport vs TrinitY (BO3) - VCL Southeast Asia: Playoffs
polymarket

Valorant: Sharper Esport vs TrinitY (BO3) - VCL Southeast Asia: Playoffs

Volume:
$3,217

Map 2 Winner

 - Polymarket

Map 2 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 19, 2026

Closed: Mar 19, 1:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map 2 Winner

View
100%
Yes 100¢No 0¢
—
N/A
$1,091
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

100%
Yes 100¢No 0¢
—
N/A
$843
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$792
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$255
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: SPE (-1.5) vs TrinitY (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$237
N/A
N/A
N/A
Settled
No
Total markets: 5

Description

This market refers to the Valorant Upper bracket quarterfinal 4 match between Sharper Esport and TrinitY in the VCL Southeast Asia: Playoffs, initially scheduled for March 19 at 9:00AM ET. This market will resolve to "Sharper Esport" if Sharper Esport win the match against TrinitY. This market will resolve to "TrinitY" if TrinitY win the match against Sharper Esport. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.