TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Riddle vs Insomnia (BO3) - VCL Japan: Phase 1
polymarket

Valorant: Riddle vs Insomnia (BO3) - VCL Japan: Phase 1

Volume:
$15,921

Map 2 Winner

 - Polymarket

Map 2 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 21, 2026

Closed: Mar 21, 9:10 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map 2 Winner

View
100%
Yes 100¢No 0¢
—
N/A
$101
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$91
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$14,774
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: RDL (-1.5) vs Insomnia (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$909
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$47
N/A
N/A
N/A
Settled
No
Total markets: 5

Description

This market refers to the Valorant Upper bracket quarterfinal 1 match between Riddle and Insomnia in the VCL Japan: Phase 1, initially scheduled for March 21 at 3:00AM ET. This market will resolve to "Riddle" if Riddle win the match against Insomnia. This market will resolve to "Insomnia" if Insomnia win the match against Riddle. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.