TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Rex Regum Qeon vs 100 Thieves (BO3) - Esports World Cup Group A
kalshi
polymarket

Who will win Rex Regum Qeon vs 100 Thieves?

Volume:
$152,007

100 Thieves

 - Kalshi

100 Thieves - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 2, 2026

Closed: Jul 2, 9:30 AM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

100 Thieves

View
100%
Yes 100¢No 0¢
100¢
N/A
$7,147
N/A
N/A
$6,207
Settled
Yes
polymarket

Map Handicap: 100T (-1.5) vs Rex Regum Qeon (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$2,688
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 22.5

100%
Yes 100¢No 0¢
20¢
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 20.5

100%
Yes 100¢No 0¢
20¢
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 19.5

100%
Yes 100¢No 0¢
20¢
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: 100 Thieves (-2.5) vs Rex Regum Qeon (+2.5)

100%
Yes 100¢No 0¢
20¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 21.5

50%
Yes 50¢No 51¢
2¢
N/A
$26
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Total Rounds: Over/Under 22.5

50%
Yes 50¢No 51¢
2¢
N/A
$10
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Total Rounds: Over/Under 20.5

50%
Yes 50¢No 51¢
2¢
N/A
$10
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Rounds Handicap: 100 Thieves (-2.5) vs Rex Regum Qeon (+2.5)

50%
Yes 50¢No 51¢
2¢
N/A
$10
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Total Rounds: Over/Under 19.5

50%
Yes 50¢No 50¢
—
N/A
$10
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$68,398
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$44,647
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$23,072
N/A
N/A
N/A
Settled
Yes
kalshi

Rex Regum Qeon

0%
Yes 0¢No 100¢
100¢
N/A
$3,499
N/A
N/A
$2,985
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$2,305
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Rex Regum Qeon (-2.5) vs 100 Thieves (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 22.5

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 20.5

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 19.5

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 26.5

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 24.5

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 25.5

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 34

Description

This event group covers a Valorant best-of-three match between Rex Regum Qeon and 100 Thieves at the Esports World Cup Group A, scheduled for July 2, 2026 at 7:00 AM EDT. Markets span match winner, individual map winners, round totals across all three maps, and handicap bets on map and round differentials.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket share identical resolution logic for match winner, map winners, round totals, and handicaps, with unified source hierarchy (vlr.gg primary, credible reporting secondary within 2 hours) and consistent edge-case handling.Primary resolution logic: vlr.gg (official Valorant esports database); credible reporting with video evidence accepted if vlr.gg does not publish within 2 hours of event conclusion

Core resolution logic:

  • Match Winner: resolves to the team that wins 2 maps in the best-of-three series
  • Map Winner: resolves to the team that wins the individual map by round count
  • Round Totals (O/U): resolve based on combined rounds played by both teams on the specified map, including overtime; exact threshold resolves 50-50
  • Handicap Markets: resolve based on round differential (e.g., 100 Thieves -2.5 wins if they exceed opponent by 3+ rounds) or map differential (e.g., 100T -1.5 wins if they win 2+ more maps)
  • Maps won by forfeit, disqualification, walkover, or default count toward totals if the match is completed
  • Forfeits of the clinching map count as match completion

Edge cases & clarifications:

  • Match Canceled or Not Played: If the match is canceled entirely or delayed beyond 7 days from scheduled date without play beginning, all markets resolve 50-50
  • Incomplete Map (Round-Total Markets): If a map is not played to completion or is decided by forfeit/disqualification/walkover rather than rounds played, round-total and handicap markets for that map resolve 50-50
  • Match Begins but Not Completed (Map Winner): If the match begins but is not completed, map-winner markets resolve based on any completed maps; if the map in question is not completed, it resolves 50-50
  • Match Forfeited Before Play Begins: If a team forfeits before the match starts, all markets resolve 50-50
  • Exact Round Threshold: If combined rounds equal the exact threshold (e.g., 20.5, 21.5, 22.5), the market resolves 50-50
Timing: Resolution occurs upon match completion or within 2 hours after the event's scheduled conclusion if vlr.gg has published results; if vlr.gg does not publish within 2 hours, credible reporting with video evidence may be used. Markets resolve 50-50 if the match is canceled or delayed beyond 7 days without a winner determined.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Valorant match between Rex Regum Qeon and 100 Thieves in the Esports World Cup Group A, initially scheduled for July 2 at 7:00AM ET. This market will resolve to "Rex Regum Qeon" if Rex Regum Qeon win the match against 100 Thieves. This market will resolve to "100 Thieves" if 100 Thieves win the match against Rex Regum Qeon. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Map 1 resolves based on which team wins the first map played in the Esports World Cup 2026 match between 100 Thieves and Rex Regum Qeon, originally scheduled for July 2, 2026 at 7:00 AM EDT. The winning team is determined by standard Valorant map victory conditions.

Frequently asked questions

Prediction markets like Polymarket and Kalshi operate on peer-to-peer order books where traders directly set prices, whereas traditional sportsbooks employ oddsmakers and margin-based pricing. Prediction market odds often reflect sharper, more granular probability estimates because they aggregate dispersed information from many participants with real financial stakes. For esports events like this one, prediction markets can react faster to roster changes, scrim results, and player form updates than sportsbooks, which update less frequently and typically charge higher juice.

Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, liquidity pools, and fee structures. Polymarket's broader user base and higher volume often produce tighter spreads, while Kalshi's regulatory framework and contract design may appeal to more conservative traders. Differences in how each platform frames the outcome—whether as a match winner or map-specific result—also drive pricing divergence. Arbitrage opportunities between the two platforms typically close within hours as sophisticated traders exploit mispricings.

Key catalysts include player roster announcements, recent scrim performance leaks, and injury or availability updates for either team. Patch changes to Valorant's agent balance or map pool can shift strategic advantage and trader sentiment. Media coverage of team form, coaching changes, or internal conflicts often triggers repricing. Additionally, results from earlier Esports World Cup Group A matches involving these teams will provide concrete evidence of current strength, likely driving significant volume and price movement closer to the fixture date.