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2,388,728,490

OPEN INTEREST:

$1,439,516,703

404,175

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MATCHED EVENTS:

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Valorant: REJECT vs IGZIST (BO3) - VCL Japan Season Finals Playoffs
kalshi
polymarket

Valorant: REJECT vs IGZIST (BO3) - VCL Japan Season Finals Playoffs

Volume:
$133,645

REJECT

 - Kalshi

REJECT - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 25, 2026

Closed: Jul 25, 1:20 AM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

REJECT

View
100%
Yes 100¢No 0¢
100¢
N/A
$46,036
N/A
N/A
$28,241
Settled
Yes
polymarket

Match Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$31,059
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$17,810
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$5,400
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: RC (-1.5) vs IGZIST (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,833
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 20.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$70
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: REJECT (-3.5) vs IGZIST (+3.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
kalshi

IGZIST

0%
Yes 0¢No 100¢
100¢
N/A
$30,649
N/A
N/A
$14,945
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$618
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: REJECT (-3.5) vs IGZIST (+3.5)

0%
Yes 0¢No 100¢
—
N/A
$70
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 20.5

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: REJECT (-3.5) vs IGZIST (+3.5)

50%
Yes 50¢No 50¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Total Rounds: Over/Under 20.5

50%
Yes 50¢No 50¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 13

Description

This event group covers a Valorant Best-of-3 match between REJECT and IGZIST in the VCL Japan Season Finals Playoffs, scheduled for July 24, 2026 at 11:00 PM EDT. Markets span individual map winners, match outcome, total maps played, map handicaps, and round-level handicaps and totals across all three potential maps.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi apply identical resolution logic: official vlr.gg data with 2-hour fallback to consensus, 50-50 for cancellations/delays/forfeits, and full map completion required for handicap/round markets.Primary resolution logic: Official vlr.gg; consensus reporting (including video evidence) if vlr.gg does not publish within 2 hours of event conclusion

Core resolution logic:

  • Map winner markets (Map 1, Map 2) resolve to the team winning that map if completed; 50-50 if map not completed or decided by forfeit/walkover
  • Match winner market resolves to the team winning the BO3; 50-50 if canceled, tied, delayed beyond 7 days without play, or decided by forfeit/walkover
  • Total maps market (O/U 2.5) resolves Over if 3+ maps played, Under if fewer; 50-50 if canceled, delayed beyond 7 days, or incomplete with forfeit/walkover
  • Map handicap market (REJECT -1.5 vs IGZIST +1.5) resolves to REJECT if REJECT wins 2+ more maps than IGZIST; otherwise IGZIST; 50-50 if canceled, delayed, or incomplete with forfeit
  • Round handicap markets (Map 1, 2, 3: REJECT -3.5 vs IGZIST +3.5) resolve to REJECT if that team wins by 4+ rounds on that map; otherwise IGZIST; 50-50 if map not played to completion or decided by forfeit/walkover
  • Round total markets (Map 1, 2, 3: O/U 20.5) resolve Over if combined rounds > 20.5, Under if < 20.5; 50-50 if exactly 20.5 or map not completed
  • Team name discrepancies resolved by underlying real-world match identity; minor spelling, sponsor tags, and formatting differences treated as same team if unambiguous

Edge cases & clarifications:

  • Incomplete map with forfeit/walkover: If a map begins but is not completed and one team wins by forfeit, disqualification, or walkover, map-specific markets (winner, handicap, round total) resolve 50-50. Exception: if the clinching map is forfeited in a match-winner context, the match resolves to the team winning by forfeit.
  • Canceled or delayed beyond 7 days: If match is canceled entirely or delayed beyond 7 days from scheduled date (July 24, 2026) without play beginning, all markets resolve 50-50.
  • Exact round total of 20.5: Round total markets (O/U 20.5) resolve 50-50 if combined rounds equal exactly 20.5.
  • vlr.gg publication delay: If vlr.gg does not publish final results within 2 hours of event conclusion, consensus of credible reporting (including video evidence) is used as fallback source.
  • Match ends in tie or no winner determined: Match winner and total maps markets resolve 50-50 if match ends in a tie or no winner is determined within 7 days of scheduled date.
Timing: Resolution occurs upon official publication by vlr.gg or within 2 hours after event conclusion via consensus reporting. Markets remain open until match completion or 7-day delay threshold is exceeded.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Valorant Semifinal 1 match between REJECT and IGZIST in the VCL Japan Season Finals Playoffs, initially scheduled for July 24 at 11:00PM ET. This market will resolve to "REJECT" if REJECT win the match against IGZIST. This market will resolve to "IGZIST" if IGZIST win the match against REJECT. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is determined by the winner of map 2 in the specified VCL Japan match. If the match or map is postponed beyond 48 hours from the original start time, the market resolves to fair market price. If the match is cancelled before play begins, the market resolves to fair market price. If the map is cancelled before play begins, the market resolves to fair market price. If the match is forfeited before any play occurs, the market resolves to fair market price. If the map is forfeited before any play occurs, the market resolves to fair market price. If the map begins and is subsequently forfeited, the market resolves according to the official result published by the governing body or tournament organizer.

Frequently asked questions

The dashboard for the REJECT vs IGZIST BO3 match market aggregates betting data across platforms, showing real-time odds, volume, and consensus for this market. It tracks how traders on different venues price the match outcome, reflecting shifts in sentiment as the playoffs progress. The view combines inputs from multiple prediction markets into a single snapshot, helping users gauge collective expectations for REJECT and IGZIST ahead of the VCL Japan Season Finals Playoffs.