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Valorant: REJECT vs IGZIST (BO3) - VCL Japan Main Stage
limitless
kalshi
polymarket

Valorant: REJECT vs IGZIST (BO3) - VCL Japan Main Stage

Volume:
$47,707

REJECT

all

2 markets

Kalshi

Limitless

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 26, 2026

Closed: Jun 26, 6:29 AM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

REJECT

View
100%
Yes 100¢No 0¢
100¢
N/A
$15,693
N/A
N/A
$11,031
Settled
Yes
limitless

REJECT

N/A
N/A
0¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$7,359
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$5,407
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$4,204
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: RC (-1.5) vs IGZIST (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$461
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: REJECT (-3.5) vs IGZIST (+3.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$315
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 20.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
kalshi

IGZIST

0%
Yes 0¢No 100¢
100¢
N/A
$13,454
N/A
N/A
$10,827
Settled
No
limitless

IGZIST

N/A
N/A
0¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
$300
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: REJECT (-3.5) vs IGZIST (+3.5)

0%
Yes 0¢No 100¢
—
N/A
$300
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$100
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 20.5

0%
Yes 0¢No 100¢
—
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: REJECT (-3.5) vs IGZIST (+3.5)

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Total Rounds: Over/Under 21.5

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Total Rounds: Over/Under 20.5

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 18

Description

This event group covers a best-of-three Valorant match between REJECT and IGZIST in VCL Japan Main Stage, scheduled for June 26, 2026 at 3:00 AM ET. Markets span match outcome, individual map winners, round handicaps, and total round counts across all three maps.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Kalshi match outcome market contains a logical contradiction where both REJECT and IGZIST winning resolve to YES, making a NO resolution impossible. This is a data integrity failure that renders the market fundamentally unresolvable.Hero tip: Do not trade the Kalshi match outcome market as stated. The contract logic is broken. Confirm the actual Kalshi terms before execution. Use Limitless (REJECT vs IGZIST binary) or Polymarket (Map Handicap) for reliable match outcome exposure.

Critical divergence points:

  • Limitless: Binary resolution: YES if REJECT wins, NO if IGZIST wins. Forfeits/disqualifications resolve to declared winner. Deadline July 26, 2026 23:59 UTC; unresolved by then resolves OTHER.
  • Kalshi: CRITICAL LOGIC ERROR: States 'If IGZIST wins...resolves to Yes' AND 'If REJECT wins...resolves to Yes'. Both outcomes map to YES; NO is unreachable. Contract is unresolvable as written.
  • Polymarket: Map Handicap: REJECT wins if margin >= 2 maps (REJECT -1.5), IGZIST wins if margin < 2 maps. Cancellations, ties, delays >7 days, or incomplete matches resolve 50-50.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market will resolve to "REJECT" if REJECT win the match against IGZIST. This market will resolve to "IGZIST" if IGZIST win the match against REJECT. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

This market covers the outcome of the VCL Japan 2026 Valorant match between IGZIST and REJECT scheduled for June 26, 2026 at 3:00 AM EDT. The market resolves to Yes if either IGZIST or REJECT wins the match. Since exactly one team must win the match, the market will resolve to Yes regardless of which team prevails. The resolution is based on the official match result as determined by the VCL Japan 2026 league organizers.

Limitless

This market refers to the match between REJECT and IGZIST in the VCL Japan Split 2 2026, scheduled for Jun 26, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 26, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

The IGZIST vs. REJECT esports match dashboard aggregates prediction market data across Polymarket and Kalshi, allowing traders to monitor real-time odds on both teams' chances of victory. This market reflects consensus pricing from multiple platforms, showing how the community values each outcome as new information emerges. By tracking both venues simultaneously, you gain visibility into whether one platform is pricing the matchup differently, which can signal arbitrage opportunities or shifts in trader sentiment ahead of competition.

Prediction markets and sportsbooks price events through different mechanisms. Sportsbooks set odds based on their risk models and aim to balance action on both sides; prediction markets derive prices from continuous trader buying and selling, reflecting crowd belief in real time. Prediction market odds often incorporate faster-moving information and can diverge from sportsbook lines, especially in niche esports matchups where traditional betting volume is lower. Comparing the two can reveal where sharp traders see value relative to conventional oddsmakers.

Polymarket and Kalshi may price this market differently due to variations in user base, liquidity depth, and settlement rule interpretation. Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts traders with distinct risk appetites and information sets, so order flow and conviction levels can diverge. Differences in trading volume, fee structures, and platform mechanics also influence how quickly prices adjust to news. These gaps create opportunities for traders monitoring both venues to identify mispricings before they converge.

Key catalysts include roster changes, player injuries or roster substitutions, recent team performance and head-to-head records, and pre-match commentary from analysts and team management. Scrim results, patch updates affecting the game, and betting action on external sportsbooks can also shift trader sentiment. Live updates during the match itself—early round wins, economy advantages, and momentum swings—will drive sharp price movement as the outcome becomes clearer. Monitor team social media and esports news outlets for breaking developments.