TOTAL VOLUME:

$134b

24H VOL:

$107,351,958

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,416,970,024

400,720

Markets across

30,097

events

MATCHED EVENTS:

2,633

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: QT DIG∞ vs Insomnia (BO3) - VCL Japan: Phase 1
polymarket

Valorant: QT DIG∞ vs Insomnia (BO3) - VCL Japan: Phase 1

Volume:
$9,319

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 27, 2026

Closed: Mar 27, 9:10 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$8,710
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$207
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$161
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: QTD (-1.5) vs Insomnia (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$231
N/A
N/A
N/A
Settled
No
Total markets: 5

Description

This market refers to the Valorant Upper bracket semifinal 1 match between QT DIG∞ and Insomnia in the VCL Japan: Phase 1, initially scheduled for March 27 at 3:00AM ET. This market will resolve to "QT DIG∞" if QT DIG∞ win the match against Insomnia. This market will resolve to "Insomnia" if Insomnia win the match against QT DIG∞. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.