TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: QT DIG∞ vs Fennel (BO3) - VCL Japan: Playoffs
polymarket

Valorant: QT DIG∞ vs Fennel (BO3) - VCL Japan: Playoffs

Volume:
$30,361

Map 2 Winner

 - Polymarket

Map 2 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 15, 2026

Closed: Apr 15, 10:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map 2 Winner

View
100%
Yes 100¢No 0¢
—
N/A
$209
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$29,191
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$545
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: FL (-1.5) vs QT DIG∞ (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$411
N/A
N/A
N/A
Settled
No
Total markets: 5

Description

This market refers to the Valorant Semifinal 2 match between QT DIG∞ and Fennel in the VCL Japan: Playoffs, initially scheduled for April 15 at 6:00AM ET. This market will resolve to "QT DIG∞" if QT DIG∞ win the match against Fennel. This market will resolve to "Fennel" if Fennel win the match against QT DIG∞. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.