TOTAL VOLUME:

$134b

24H VOL:

$107,351,958

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,416,970,024

400,720

Markets across

30,097

events

MATCHED EVENTS:

2,633

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Pcific Esports vs Fnatic (BO3) - VCT EMEA Group Omega
polymarket

Valorant: Pcific Esports vs Fnatic (BO3) - VCT EMEA Group Omega

Volume:
$214,297

Map Handicap: FNC (-1.5) vs Pcific Esports (+1.5)

 - Polymarket

Map Handicap: FNC (-1.5) vs Pcific Esports (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 17, 2026

Closed: Apr 17, 7:40 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map Handicap: FNC (-1.5) vs Pcific Esports (+1.5)

View
100%
Yes 100¢No 0¢
—
N/A
$11,205
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$101,609
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$79,854
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$19,292
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$2,337
N/A
N/A
N/A
Settled
Yes
Total markets: 5

Description

This market refers to the Valorant match between Pcific Esports and Fnatic in the VCT EMEA Group Omega, initially scheduled for April 17 at 2:00PM ET. This market will resolve to "Pcific Esports" if Pcific Esports win the match against Fnatic. This market will resolve to "Fnatic" if Fnatic win the match against Pcific Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.