TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Sports
Valorant: ONSIDE GAMING vs Dplus (BO5) - VCL Korea: Playoffs
polymarket
kalshi

Who will win ONSIDE GAMING vs Dplus?

Volume:
$120,870

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 13, 2026

Closed: Jul 13, 10:10 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$57,898
N/A
N/A
N/A
Settled
Yes
polymarket

Map 4 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$13,612
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$9,147
N/A
N/A
N/A
Settled
Yes
kalshi

ONSIDE GAMING

100%
Yes 100¢No 0¢
100¢
N/A
$5,413
N/A
N/A
$4,719
Settled
Yes
polymarket

Map 3 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$3,752
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: OSG (-1.5) vs Dplus (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$472
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 3.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$72
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: ONSIDE GAMING (-3.5) vs Dplus (+3.5)

100%
Yes 100¢No 0¢
0.7¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 20.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$24,501
N/A
N/A
N/A
Settled
Yes
kalshi

Dplus

0%
Yes 0¢No 100¢
100¢
N/A
$5,510
N/A
N/A
$5,325
Settled
No
polymarket

Map 2 Total Rounds: Over/Under 20.5

0%
Yes 0¢No 100¢
—
N/A
$161
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 20.5

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: ONSIDE GAMING (-3.5) vs Dplus (+3.5)

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: OSG (-2.5) vs Dplus (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$26
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

0%
Yes 0¢No 100¢
—
N/A
$4
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: ONSIDE GAMING (-3.5) vs Dplus (+3.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 4 Rounds Handicap: ONSIDE GAMING (-3.5) vs Dplus (+3.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 4 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 5 Rounds Handicap: ONSIDE GAMING (-3.5) vs Dplus (+3.5)

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 5 Total Rounds: Over/Under 21.5

50%
Yes 50¢No 99¢
99¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 4 Total Rounds: Over/Under 20.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 31

Description

This event group covers a Valorant Lower Bracket Final match between ONSIDE GAMING and Dplus in the VCL Korea Playoffs, originally scheduled for July 13, 2026 at 4:00 AM EDT. Markets span individual map winners, round totals, handicaps, series length, and overall match outcome across Polymarket and Kalshi platforms.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms apply identical core logic: official vlr.gg source, 2-hour fallback window, 7-day delay threshold, 50-50 for cancellations and incomplete maps, and consistent treatment of forfeits and walkovers across map and series markets.Primary resolution logic: Official VCL Korea results from https://vlr.gg; credible video evidence and consensus reporting if vlr.gg does not publish within 2 hours of match conclusion.

Core resolution logic:

  • Map winner markets (Maps 1-4) resolve to the team winning that map if played to completion with actual rounds; 50-50 if not completed or decided by forfeit/disqualification/walkover/default.
  • Series winner market resolves to the team winning the BO5 if match is completed; 50-50 if canceled, tied, or delayed beyond 7 days without a winner determined; forfeits/disqualifications/walkovers before match start trigger 50-50, but mid-match forfeits by opponent result in winner resolution.
  • Map total markets (O/U 3.5, O/U 4.5) count all maps played including those won by forfeit/disqualification/walkover/default, provided match is completed; 50-50 if match canceled, tied, or delayed beyond 7 days without completion, or if incomplete with mid-match forfeit.
  • Map handicap markets (OSG -1.5, OSG -2.5) count map wins including forfeits/disqualifications/walkovers/defaults if match is completed; 50-50 if match canceled, tied, delayed beyond 7 days, or incomplete with mid-match forfeit.
  • Individual map round handicap and total round markets require that specific map be played to completion with final round score determined by rounds actually played; 50-50 if map not played, not completed, or decided by forfeit/disqualification/walkover/default.
  • Team name discrepancies (abbreviations, alternate spellings, sponsor tags, regional identifiers, minor formatting) resolve based on underlying real-world team identity, not exact string matching; 50-50 only if no reasonable connection or ambiguous match to multiple teams.
  • Match must begin within 7 days of scheduled date (July 13, 2026 at 4:00 AM EDT) for non-50-50 resolution; delay beyond 7 days without play triggers 50-50.

Edge cases & clarifications:

  • Map Forfeiture at Clinching Point: If the clinching map (e.g., Map 5 in a 2-2 series) is forfeited, the match is considered completed and the series winner resolves to the team winning the forfeit; map total and handicap markets count the forfeited map.
  • Mid-Match Forfeit vs Pre-Match Forfeit: If match begins and opponent forfeits mid-series, series winner resolves to the winning team. If opponent forfeits before match start (walkover), series winner resolves 50-50. Map-specific markets resolve 50-50 for any forfeit/disqualification/walkover/default of that map.
  • Exact Round Total of 21.5: Round total markets (O/U 21.5) resolve 50-50 if combined rounds equal exactly 21.5; Over if greater than 21.5, Under if less than 21.5.
  • Kalshi Map 3 Tautology: Kalshi's Map 3 market resolves Yes if Dplus wins Map 3 OR if ONSIDE GAMING wins Map 3, guaranteeing Yes resolution if Map 3 is played to completion; resolves 50-50 only if Map 3 is not played, not completed, or decided by forfeit/disqualification/walkover/default.
  • VLR.gg Publication Delay: If vlr.gg does not publish results within 2 hours of match conclusion, credible video evidence and consensus reporting from multiple reliable sources may be used for resolution; if no consensus emerges, market resolves 50-50.
Timing: Resolution occurs upon match completion or within 2 hours after scheduled match time if match does not begin. If match is delayed, 7-day window begins from original scheduled date (July 13, 2026 at 4:00 AM EDT); delay beyond 7 days without play triggers 50-50 resolution. Map-specific markets resolve independently based on completion of that map, regardless of overall series outcome.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Valorant Lower bracket final match between ONSIDE GAMING and Dplus in the VCL Korea: Playoffs, initially scheduled for July 13 at 4:00AM ET. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING win the match against Dplus. This market will resolve to "Dplus" if Dplus win the match against ONSIDE GAMING. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is determined by the winner of Map 3 in the VCL Korea 2026 match between Dplus and ONSIDE GAMING scheduled for July 13, 2026 at 4:00 AM EDT. The market resolves Yes for whichever team wins the map.

Frequently asked questions

This dashboard aggregates prediction market prices across Polymarket and Kalshi for the ONSIDE GAMING vs Dplus VCL Korea playoff, a best-of-five Valorant match in the regional playoffs. Traders on both venues are pricing outcomes ranging from individual map results to round handicaps and head-to-head match winners. The cross-platform view lets you compare how each community values the same event, revealing consensus strength or divergence in real time. Total volume across venues reflects the combined interest in this high-stakes playoff fixture.

Prediction markets and sportsbooks price risk differently. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets aggregate trader beliefs through continuous price discovery. On this market, prediction prices reflect what thousands of independent traders think will happen, often incorporating real-time team performance data, roster changes, and meta shifts faster than traditional oddsmakers update their lines. Comparing the two can reveal where public sentiment diverges from bookmaker positioning, though prediction market odds carry their own liquidity and participant-base biases.

Team roster changes, player substitutions, or injury announcements can shift odds significantly, especially if a key fragger or IGL is unavailable. Recent scrim results, map veto patterns, and head-to-head records between these squads often trigger repricing as traders update their models. Meta shifts in agent selection or economy strategies, coaching adjustments, and momentum from earlier playoff rounds all feed into live price movements. Closer to match day, warm-up performance clips and official team statements may prompt final adjustments before the series begins.