TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Olimpo Gold vs Polar Squad Esports GC (BO3) - VCT Game Changers Latin America South Group Stage
polymarket

Valorant: Olimpo Gold vs Polar Squad Esports GC (BO3) - VCT Game Changers Latin America South Group Stage

Volume:
$9,279

O/U 2.5 Games

 - Polymarket

O/U 2.5 Games - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Feb 28, 2026

Closed: Feb 27, 11:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

O/U 2.5 Games

View
100%
Yes 100¢No 0¢
—
N/A
$143
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$131
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$8,653
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$220
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: OG (-1.5) vs Polar Squad Esports GC (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$133
N/A
N/A
N/A
Settled
No
Total markets: 5

Description

This market refers to the Valorant match between Olimpo Gold and Polar Squad Esports GC in the VCT Game Changers Latin America South Group Stage, scheduled for February 27 at 5:00PM ET. This market will resolve to "Olimpo Gold" if Olimpo Gold win the match against Polar Squad Esports GC. This market will resolve to "Polar Squad Esports GC" if Polar Squad Esports GC win the match against Olimpo Gold. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.