TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: NRG vs 100 Thieves (BO3) - VCT Americas Stage 1 Group Omega
kalshi
polymarket

Valorant: NRG vs 100 Thieves (BO3) - VCT Americas Stage 1 Group Omega

Volume:
$639,014

Match Winner

all

2 markets

Polymarket

Kalshi

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 26, 2026

Closed: Apr 26, 1:15 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$278,235
N/A
N/A
N/A
Settled
Yes
kalshi

NRG

100%
Yes 100¢No 0¢
—
N/A
$104,573
N/A
N/A
$66,877
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$81,248
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$4,394
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$81,976
N/A
N/A
N/A
Settled
Yes
kalshi

100 Thieves

0%
Yes 0¢No 100¢
—
N/A
$69,261
N/A
N/A
$44,433
Settled
No
polymarket

Map Handicap: NRG (-1.5) vs 100 Thieves (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$19,266
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: 100T (-1.5) vs NRG (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$61
N/A
N/A
N/A
Settled
Yes
Total markets: 8

Description

This market refers to the Valorant match between NRG and 100 Thieves in the VCT Americas Stage 1 Group Omega, initially scheduled for April 25 at 8:00PM ET. This market will resolve to "NRG" if NRG win the match against 100 Thieves. This market will resolve to "100 Thieves" if 100 Thieves win the match against NRG. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms apply identical match completion criteria, source hierarchy, and edge-case handling for match winner, map-level outcomes, and series totals.Primary resolution logic: https://vlr.gg; credible reporting and video evidence if vlr.gg unavailable within 2 hours of event conclusion

Core resolution logic:

  • Match winner resolves to the team that wins the best-of-three series (first to 2 maps)
  • Individual map markets (Map 1, Map 2) resolve based on the winner of that specific completed map
  • Total maps (O/U 2.5) resolves Over if 3+ maps are played, Under if fewer than 3 maps are played
  • Map handicap (NRG -1.5 vs 100 Thieves +1.5) resolves to NRG if NRG wins 2+ more maps than 100 Thieves; otherwise resolves to 100 Thieves
  • Maps won by forfeit, disqualification, walkover, or default count toward totals and handicap if the match is completed
  • If match is canceled, delayed beyond 7 days without play beginning, or ends in a tie, all markets resolve 50-50
  • If match begins but is not completed and one team wins by opponent forfeiture/disqualification/walkover, match winner resolves to winning team; map totals and handicap resolve 50-50
  • If match ends due to clinching map being forfeited, the match is considered completed and markets resolve accordingly

Edge cases & clarifications:

  • Forfeit before play begins: Match winner resolves 50-50; map totals and handicap resolve 50-50
  • Match begins but incomplete with team forfeiture: Match winner resolves to the team that wins by forfeiture; map totals and handicap resolve 50-50
  • Clinching map forfeited: Match is considered completed; all markets resolve based on final series outcome
  • Delay beyond 7 days: All markets resolve 50-50 if no winner is determined within 7 days of scheduled date
  • Incomplete individual map: Map-specific market resolves 50-50; does not affect match winner or series totals if match is completed
Timing: Resolution occurs upon match completion or within 2 hours after the scheduled event time if vlr.gg publishes results; if vlr.gg unavailable, credible reporting and video evidence may be used within 2 hours of conclusion. Markets resolve 50-50 if no determination is made within 7 days of the scheduled date (April 25, 2026 at 8:00 PM ET).Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.