TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Nova Esports vs Wolves Esports (BO3) - VCT China Group Omega
kalshi
polymarket

Valorant: Nova Esports vs Wolves Esports (BO3) - VCT China Group Omega

Volume:
$114,090

Match Winner

all

2 markets

Polymarket

Kalshi

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 16, 2026

Closed: Apr 16, 11:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$49,311
N/A
N/A
N/A
Settled
Yes
kalshi

Nova Esports

100%
Yes 100¢No 0¢
—
N/A
$8,756
N/A
N/A
$6,938
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$19,950
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$14,391
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: NOVA (-1.5) vs Wolves Esports (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$20
N/A
N/A
N/A
Settled
Yes
kalshi

Wolves Esports

0%
Yes 0¢No 100¢
—
N/A
$16,512
N/A
N/A
$15,002
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$4,762
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: WOL (-1.5) vs Nova Esports (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$389
N/A
N/A
N/A
Settled
Yes
Total markets: 8

Description

This market refers to the Valorant match between Nova Esports and Wolves Esports in the VCT China Group Omega, initially scheduled for April 16 at 5:00AM ET. This market will resolve to "Nova Esports" if Nova Esports win the match against Wolves Esports. This market will resolve to "Wolves Esports" if Wolves Esports win the match against Nova Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Polymarket defines six distinct markets with granular resolution rules (match winner, map-specific winners, totals, handicaps), while Kalshi defines a single binary market that resolves YES if either team wins, creating a scope and settlement value mismatch.Hero tip: On Polymarket, you can hedge or speculate on specific map outcomes and match structure; on Kalshi, the market only cares whether the match is played and completed with a winner. Kalshi's market is essentially a 'match completion' bet, not a competitive outcome bet—both teams winning the match resolves YES on Kalshi, making it unsuitable for directional bets on team performance.

Critical divergence points:

  • Polymarket: Six separate markets covering match winner (binary: Nova vs Wolves), Map 1 winner, Map 2 winner, Games Total O/U 2.5, and two map handicaps (-1.5 spreads). Each resolves to the named team, 50-50 on cancellation/no-play/delay >7 days, or 50-50 on incomplete matches with forfeits. Resolution source: vlr.gg within 2 hours or credible consensus. Quote: 'This market will resolve to Nova Esports if Nova Esports win the match against Wolves Esports' and 'If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.'
  • Kalshi: Single binary market: 'If Wolves Esports wins...then the market resolves to Yes. If Nova Esports wins...then the market resolves to Yes.' No resolution logic for cancellation, delay, forfeits, or incomplete matches is provided. The market structure implies YES if either team wins, but does not specify what happens if the match is not played, delayed, or ends in a forfeit/tie. Quote: 'If Wolves Esports wins the VCT China 2026: Wolves Esports vs. Nova Esports Valorant match originally scheduled for Apr 16, 2026 at 5:00 AM EDT, then the market resolves to Yes. If Nova Esports wins the VCT China 2026: Wolves Esports vs. Nova Esports Valorant match originally scheduled for Apr 16, 2026 at 5:00 AM EDT, then the market resolves to Yes.'
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.