TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Nongshim RedForce vs Gentle Mates (BO3) - VCT Masters Santiago Playoffs
kalshi
polymarket

Valorant: Nongshim RedForce vs Gentle Mates (BO3) - VCT Masters Santiago Playoffs

Volume:
$781,184

Match Winner

all

2 markets

Polymarket

Kalshi

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 7, 2026

Closed: Mar 6, 10:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$457,189
N/A
N/A
N/A
Settled
Yes
kalshi

Nongshim RedForce

100%
Yes 100¢No 0¢
—
N/A
$72,657
N/A
N/A
$59,040
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$94,714
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$57,991
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: NS (-1.5) vs Gentle Mates (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$665
N/A
N/A
N/A
Settled
Yes
kalshi

Gentle Mates

0%
Yes 0¢No 100¢
—
N/A
$96,999
N/A
N/A
$80,681
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$646
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: GM (-1.5) vs Nongshim RedForce (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$323
N/A
N/A
N/A
Settled
No
Total markets: 8

Description

This event group covers a Valorant Upper bracket quarterfinal 1 match between Nongshim RedForce and Gentle Mates in the VCT Masters Santiago Playoffs, scheduled for March 6, 2026 at 4:00 PM ET. Markets span match winner, individual map winners (Map 1 and Map 2), total maps played, and map handicaps, with resolution sourced from vlr.gg.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All Kalshi and Polymarket markets apply identical resolution logic: official vlr.gg reporting, 7-day delay threshold, 50-50 for incomplete maps or pre-play cancellations, and consistent treatment of forfeits and walkovers.Primary resolution logic: Official vlr.gg results; consensus of credible reporting and video evidence if vlr.gg unavailable within 2 hours of match conclusion

Core resolution logic:

  • Match winner resolves to the team that wins the best-of-3 series; if forfeited before play begins, resolves 50-50; if forfeited after play begins with one team winning, that team is credited
  • Individual map winners (Map 1, Map 2) resolve to the team that wins that specific map if completed; if not completed, resolves 50-50
  • Total maps market resolves Over if 3 or more maps are played, Under if fewer than 3; forfeited/defaulted maps count only if match is completed
  • Map handicap markets resolve based on the margin of maps won; forfeited/defaulted maps count toward the margin only if match is completed
  • If match is canceled (not played at all), ends in a tie, or delayed beyond 7 days without play beginning, all markets resolve 50-50
  • If match begins but is incomplete and one team wins via opponent forfeiture/disqualification/walkover, match winner resolves to that team; total maps and handicap markets resolve 50-50 in this scenario

Edge cases & clarifications:

  • Incomplete match with forfeiture after play begins: Match winner resolves to the team that won; total maps and handicap markets resolve 50-50
  • Pre-play forfeiture or walkover: Match winner market resolves 50-50; all other markets resolve 50-50
  • Individual map not completed: That specific map market resolves 50-50; other completed maps resolve normally
  • Delay beyond 7 days without play: All markets resolve 50-50
  • vlr.gg reporting delay: If vlr.gg does not publish results within 2 hours of match conclusion, consensus of credible reporting and video evidence may be used instead
Timing: Resolution occurs upon match completion or official cancellation. If vlr.gg publishes results, resolution is immediate; if vlr.gg delay exceeds 2 hours, resolution may proceed based on consensus reporting. Markets resolve 50-50 if match is not played within 7 days of scheduled date (March 6, 2026).Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.