TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 6, 5:19 PM EST
Kalshi
This market tracks the total number of games in the Valorant match between Natus Vincere and Joblife during the VCT EMEA Play-Ins, specifically whether the total will be over or under 2.5 games. The aggregated consensus probability for the leading outcome, Games Total: O/U 2.5, is 100.0% across Kalshi, Polymarket, and Predict. Resolution is based on official information from https://vlr.gg, with credible reporting as a backup. Watch for the match conclusion on August 6, 2026, as this will determine the final outcome.
This market refers to the Valorant Upper bracket round 1 match between Natus Vincere and Joblife in the VCT EMEA Play-Ins, initially scheduled for August 6 at 2:00PM ET. This market will resolve to "Natus Vincere" if Natus Vincere win the match against Joblife. This market will resolve to "Joblife" if Joblife win the match against Natus Vincere. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The market resolves based on the result of the VCT EMEA 2026 Valorant match between Joblife and Natus Vincere scheduled for August 6, 2026, at 2:00 PM EDT. If the match is postponed and not completed within 48 hours of its original start time, or if it is cancelled or forfeited before any play occurs, the market will resolve to the fair market price. If the match begins and is later forfeited, the market resolves according to the official result declared by the tournament organizer or governing body. Kalshi is not affiliated with the governing league, and all trademarks remain the property of their respective owners.
This market refers to the Valorant Upper bracket round 1 match between Natus Vincere and Joblife in the VCT EMEA Play-Ins, initially scheduled for August 6 at 2:00PM ET. This market will resolve to "Natus Vincere" if Natus Vincere win the match against Joblife. This market will resolve to "Joblife" if Joblife win the match against Natus Vincere. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds on this market often reflect sharper, more granular insights than traditional sportsbook lines, because they incorporate real-time trader sentiment and can adjust faster. While sportsbooks may lag or smooth volatility, platforms like Polymarket and Kalshi let users trade at prices set by the crowd, sometimes revealing mispricings or early shifts in momentum before they appear elsewhere.