TOTAL VOLUME:
$134.2b
24H VOL:
$126,590,312
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,439,516,703
404,175
Markets across
30,277
events
MATCHED EVENTS:
2,685
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 7, 5:00 PM EST
Polymarket
This market refers to the Valorant match between MIR and Fire Flux Esports in the VCL EMEA: Last Chance Qualifier Group B, initially scheduled for July 7 at 11:00AM ET. This market will resolve to "MIR" if MIR win the match against Fire Flux Esports. This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against MIR. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Valorant match between MIR and Fire Flux Esports in the VCL EMEA: Last Chance Qualifier Group B, initially scheduled for July 7 at 11:00AM ET. This market will resolve to "MIR" if MIR win the match against Fire Flux Esports. This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against MIR. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like this one are driven by traders wagering real capital on their beliefs. Esports prediction markets can sometimes offer sharper or more reactive pricing than mainstream sportsbooks, especially for regional qualifiers. Comparing this market's implied probability to major sportsbook lines can reveal where bettors and traders disagree on team strength.
This market resolves around Jul 7, 2026, once the match concludes and the result is verifiable from credible public reporting. The outcome will be determined by which team wins the best-of-three series under official VCL EMEA Last Chance Qualifier rules. Map-specific markets within this event will settle based on individual map results, while the overall match outcome reflects the team that secures two map wins first. Resolution typically occurs within hours of the final map's completion.
Team roster changes, recent performance in qualifying rounds, and player form leading up to the match can all shift trader sentiment. Injury announcements or lineup surprises announced shortly before the match often trigger sharp price moves. In-game momentum during the first map can also influence predictions for later maps, especially if one team demonstrates unexpected strength or weakness. Analyst commentary and community discussion on esports platforms may sway perception of team matchups, particularly regarding map pool advantages and tactical preparation.