TOTAL VOLUME:

$134.2b

24H VOL:

$126,324,530

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,434,646,834

406,019

Markets across

30,401

events

MATCHED EVENTS:

2,689

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Mir Gaming vs Gen.G Global Academy (BO3) - VCL Korea: Regular Season
polymarket

Valorant: Mir Gaming vs Gen.G Global Academy (BO3) - VCL Korea: Regular Season

Volume:
$27,710

Map Handicap: GEN.A (-1.5) vs Mir Gaming (+1.5)

 - Polymarket

Map Handicap: GEN.A (-1.5) vs Mir Gaming (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 25, 2026

Closed: Mar 25, 12:45 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map Handicap: GEN.A (-1.5) vs Mir Gaming (+1.5)

View
100%
Yes 100¢No 0¢
—
N/A
$122
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$21,968
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$3,220
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$2,144
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$256
N/A
N/A
N/A
Settled
No
Total markets: 5

Description

This market refers to the Valorant match between Mir Gaming and Gen.G Global Academy in the VCL Korea: Regular Season, initially scheduled for March 25 at 6:00AM ET. This market will resolve to "Mir Gaming" if Mir Gaming win the match against Gen.G Global Academy. This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win the match against Mir Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.