TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 3, 1:00 PM EST
Polymarket
This event group covers a Best-of-3 Valorant match between MIBR and Global Esports scheduled for July 3, 2026 at 7:00 AM EDT during the Esports World Cup Group D. Markets span match outcome, individual map winners, round totals across all three maps, round handicaps by map, and series length.
This market refers to the Valorant match between MIBR and Global Esports in the Esports World Cup Group D, initially scheduled for July 3 at 7:00AM ET. This market will resolve to "MIBR" if MIBR win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against MIBR. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution is determined by the outcome of the Global Esports vs. MIBR Valorant match at the Esports World Cup 2026, originally scheduled for July 3, 2026 at 7:00 AM EDT. The market resolves to Yes if either team wins the match.
This market refers to the match between MIBR and Global Esports in the Esports World Cup 2026, scheduled for Jul 3, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 3, 2026, 23:59 UTC, the market will resolve to "Other."
Prediction markets and traditional sportsbooks price outcomes differently. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets let traders freely set prices based on their genuine belief in an outcome. Prediction markets often reflect sharper, less biased estimates because traders risk real money with no house edge. Sportsbook odds typically include a built-in margin, making them slightly less efficient. For esports events like this one, prediction markets can react faster to roster changes, recent form, or coaching updates since there's no middleman adjusting lines. Comparing the two can reveal where public perception diverges from informed trader consensus.
Polymarket and Kalshi attract different trader bases, liquidity profiles, and regulatory frameworks, which can create temporary price gaps. Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Polymarket typically draws larger volumes and faster-moving traders, while Kalshi's user base may weight certain signals differently or trade with longer time horizons. Liquidity depth varies between platforms—thinner order books can amplify price swings on one venue while the other remains stable. Additionally, each platform's fee structure and user interface subtly influence how traders enter and exit positions. These gaps usually narrow as arbitrageurs exploit them, but during low-volume periods or around major news, meaningful divergence can persist for hours.
Several catalysts can shift odds before the match begins. Roster announcements, player injuries, or last-minute lineup changes will trigger immediate repricing. Recent tournament results and head-to-head records between the teams often drive early momentum. Scrim results or practice footage leaking online can sway trader sentiment. Closer to match time, official team statements, coach interviews, or betting-market activity on other platforms may cascade into this market. During the match itself, round wins, economy management, and momentum swings will create real-time volatility. Monitor esports news outlets and team social channels for breaking updates that could reshape trader conviction.