TOTAL VOLUME:
$134.2b
24H VOL:
$126,590,312
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,439,516,703
404,175
Markets across
30,277
events
MATCHED EVENTS:
2,685
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 7, 1:00 PM EST
Polymarket
This market refers to the Valorant Decider match between MIBR LOS and AG.AL International in the Esports World Cup Group D, initially scheduled for July 7 at 7:00AM ET. This market will resolve to "MIBR LOS" if MIBR LOS win the match against AG.AL International. This market will resolve to "AG.AL International" if AG.AL International win the match against MIBR LOS. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Valorant Decider match between MIBR LOS and AG.AL International in the Esports World Cup Group D, initially scheduled for July 7 at 7:00AM ET. This market will resolve to "MIBR LOS" if MIBR LOS win the match against AG.AL International. This market will resolve to "AG.AL International" if AG.AL International win the match against MIBR LOS. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like Polymarket are driven by trader consensus and real-money risk. Esports betting on this market may show sharper or slower movement than conventional sportsbooks, depending on which venue attracts more informed participants. Comparing the two can reveal where professional and casual opinion diverge on the likely outcome.
On Polymarket, traders set prices through an automated market maker and order-book mechanism, with each outcome assigned a probability that sums to 100 percent. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The top outcome currently reflects a Map 3 Rounds Handicap scenario, priced to indicate strong confidence in one team's round advantage. Prices adjust continuously as new trades flow in, so early movers can capture value before consensus hardens. Liquidity and spread width depend on total volume and the number of active traders on this specific contract.
This market resolves around Jul 7, 2026, once the Esports World Cup Group D match concludes and the result is verifiable from credible public sources. The outcome is determined by the actual performance metrics specified in the market contract—such as round counts or map handicaps—as confirmed through official tournament records and broadcast data. Resolution typically occurs within hours of the final map, allowing traders to settle positions promptly. Disputes are rare when outcomes are tied to objective, publicly observable events.
Key catalysts include roster changes, player injuries, or last-minute lineup announcements from either MIBR or AG.AL that alter perceived strength. Recent tournament results, scrim performance leaks, and analyst commentary on team form can shift trader conviction. Map bans and team preparation strategies revealed closer to match day often trigger repricing. Additionally, broader esports sentiment—such as meta shifts in Valorant or changes to agent balance—may influence how traders assess each team's tactical flexibility and round-win probability.