TOTAL VOLUME:
$134.2b
24H VOL:
$126,324,530
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,434,646,834
406,019
Markets across
30,401
events
MATCHED EVENTS:
2,689
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 27, 6:16 PM EST
Polymarket
This event group covers the Valorant Champions Tour (VCT) Americas Stage 2 Playoffs match between LOUD and FURIA Esports, a best-of-three series scheduled for August 27, 2026. Markets span the overall match winner, individual map outcomes, total maps played, and map-specific handicaps and round totals.
This market refers to the Valorant Upper bracket round 1 match between LOUD and FURIA Esports in the VCT Americas Stage 2 Playoffs, initially scheduled for August 27, 2026 at 5:00 PM ET. This market will resolve to "LOUD" if LOUD win the match against FURIA Esports. This market will resolve to "FURIA Esports" if FURIA Esports win the match against LOUD. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 10, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 27, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The market resolves based on the result of the VCT Americas Stage 2 2026 Valorant match between FURIA Esports and LOUD, scheduled for August 27, 2026, at 5:00 PM EDT. If FURIA Esports wins the match, the FURIA Esports market resolves to Yes, and the LOUD market resolves to No. Conversely, if LOUD wins, the LOUD market resolves to Yes, and the FURIA Esports market resolves to No. Should the match be postponed beyond 48 hours of its original start time, cancelled before play begins, or forfeited prior to any gameplay, both markets resolve to the fair market price. If the match begins but is later forfeited, the outcome will be determined by the official result declared by the governing league or tournament organizer. Kalshi is not affiliated with the governing league, and all trademarks remain property of their respective owners.
This market refers to the Valorant Upper bracket round 1 match between LOUD and FURIA Esports in the VCT Americas Stage 2 Playoffs, initially scheduled for August 27, 2026 at 5:00 PM ET. This market will resolve to "LOUD" if LOUD win the match against FURIA Esports. This market will resolve to "FURIA Esports" if FURIA Esports win the match against LOUD. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 10, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 27, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Valorant match between LOUD and FURIA Esports in the VCT Americas Stage 2 2026, initially scheduled for August 27, 2026 UTC. This market will resolve to "LOUD" if LOUD win the match against FURIA Esports. This market will resolve to "FURIA Esports" if FURIA Esports win the match against LOUD. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
In the upcoming VCT best-of-series match scheduled for 2026-08-27 21:00 UTC: if FURIA Esports wins the series, the market will resolve to "FURIA Esports"; if LOUD wins the series, the market will resolve to "LOUD". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official VCT broadcast and https://valorantesports.com/; community coverage on vlr.gg may be used as a supplementary source. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.
Prediction market odds on this market often differ from traditional sportsbook lines due to unique trader dynamics and real-time information flow. While sportsbooks may publish a static spread or moneyline, prediction markets adjust continuously based on trading activity, reflecting crowd-sourced sentiment and sharp analysis. This can create pricing discrepancies, especially as new data emerges.
Key signals that could shift this market include player injury updates, strategic map bans revealed before the match, and in-game performance during early maps. Any surprise roster changes or commentary from coaches may also cause rapid price adjustments as traders reassess probabilities. Volume spikes often follow major news or playoff momentum shifts.