TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: JD Gaming vs TYLOO (BO3) - VCT China Stage 2 Group Alpha
polymarket
limitless

Who will win JD Gaming vs TYLOO?

Volume:
$165,916

Map Handicap: TYLOO (-1.5) vs JD Gaming (+1.5)

 - Polymarket

Map Handicap: TYLOO (-1.5) vs JD Gaming (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 10, 2026

Closed: Jul 10, 12:25 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map Handicap: TYLOO (-1.5) vs JD Gaming (+1.5)

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$4,927
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: TYLOO (-2.5) vs JD Gaming (+2.5)

100%
Yes 100¢No 0¢
1¢
N/A
$689
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: TYLOO (-2.5) vs JD Gaming (+2.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$483
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 20.5

100%
Yes 100¢No 0¢
0.5¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 19.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$74,985
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$48,055
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$32,908
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$3,603
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 22.5

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: JDG (-1.5) vs TYLOO (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 22.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 20.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: TYLOO (-2.5) vs JD Gaming (+2.5)

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Total Rounds: Over/Under 22.5

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Total Rounds: Over/Under 20.5

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Total Rounds: Over/Under 21.5

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
limitless

JD Gaming

N/A
N/A
99.8¢
N/A
N/A
N/A
N/A
N/A
Settled
No
limitless

TYLOO

N/A
N/A
-0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 21

Description

This event group covers a best-of-three Valorant match between JD Gaming and TYLOO in VCT China Stage 2 Group Alpha, scheduled for July 10, 2026 at 7:00 AM ET. Markets span match outcome, individual map winners, round totals, and round handicaps across Polymarket and Limitless platforms.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms apply identical core logic: match and map outcomes resolve on official VLR.gg or credible consensus; round-based markets require maps to be played to completion; cancellations, delays beyond 7 days, and forfeits resolve to 50-50 or Other; team name variations are treated as the same underlying team.Primary resolution logic: Official VLR.gg; secondary: consensus of credible reporting and video evidence if VLR.gg does not publish final results within 2 hours of match conclusion

Core resolution logic:

  • Match outcome (Polymarket Q6, Limitless Q1-Q2): Resolves to the team declared winner by VLR.gg or credible consensus. Forfeits, disqualifications, and walkovers before match start resolve to 50-50 (Polymarket) or Other (Limitless). Forfeits/disqualifications during play resolve to the winning team.
  • Map winners (Polymarket Q1, Q4): Resolve to the team winning that specific map if Map is completed. If Map not completed, resolves to 50-50.
  • Games Total (Polymarket Q8): Resolves to Over if 3+ maps played (including forfeits/defaults if match is completed); otherwise Under. If match not completed or canceled, resolves to 50-50.
  • Map Handicap (Polymarket Q10): TYLOO wins if TYLOO wins 2+ more maps than JD Gaming; otherwise JD Gaming wins. Forfeits/defaults count if match is completed. Incomplete or canceled match resolves to 50-50.
  • Round totals and round handicaps (Polymarket Q12-Q35): Require the specific map to be played to completion with actual rounds played (not forfeit/default). If completed, resolve on round score regardless of later forfeit. If map not played, not completed, or decided by forfeit/default, resolve to 50-50.
  • Team name matching: Recognizable abbreviations, alternate spellings, sponsor tags, and minor formatting differences are treated as the same team if the underlying real-world team is unambiguous. If no reasonable connection exists or ambiguity remains, resolve to 50-50.

Edge cases & clarifications:

  • Match Cancellation or Delay Beyond 7 Days: If match is canceled or delayed beyond 7 days from scheduled date (July 10, 2026) without play beginning, all markets resolve to 50-50 (Polymarket) or Other (Limitless).
  • Forfeit/Disqualification/Walkover Before Match Start: If a team forfeits, is disqualified, or walks over before the match begins, match outcome markets resolve to 50-50 (Polymarket) or Other (Limitless). Map-specific and round-specific markets also resolve to 50-50 or Other.
  • Forfeit/Disqualification During Play: If a team forfeits or is disqualified after play has begun, the winning team is declared the winner. Maps won by forfeit/default count toward Games Total and Map Handicap if the match is completed. Round-based markets for that map resolve to 50-50 (rounds not actually played).
  • Map Not Played to Completion: If a map is not played to completion (e.g., technical issue, abandoned mid-play), round-based markets for that map resolve to 50-50. Map winner markets also resolve to 50-50 unless one team wins by forfeit/default.
  • VLR.gg Data Unavailable: If VLR.gg does not publish final results within 2 hours of match conclusion, resolution uses consensus of credible reporting (esports news outlets, official team announcements, video evidence). If no consensus can be established, markets resolve to 50-50 or Other.
Timing: Resolution occurs when match concludes with official result from VLR.gg or credible consensus. Polymarket deadline for VLR.gg publication is 2 hours post-match; Limitless deadline is August 10, 2026, 23:59 UTC for official result. Round-based markets resolve immediately upon map completion if map is played to conclusion.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Valorant match between JD Gaming and TYLOO in the VCT China Stage 2 Group Alpha, initially scheduled for July 10 at 7:00AM ET. This market will resolve to "JD Gaming" if JD Gaming win the match against TYLOO. This market will resolve to "TYLOO" if TYLOO win the match against JD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between JD Gaming and TYLOO in the VCT China Stage 2 2026, scheduled for Jul 10, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 10, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

Prediction markets like those tracked here operate on peer-to-peer pricing rather than sportsbook margins. Traders directly set odds by buying and selling shares, which typically reflects sharper, less-padded probabilities than traditional sportsbooks. Sportsbooks build in juice or vigorish to guarantee profit; prediction markets instead charge trading fees. For esports events like this one, prediction market odds often move faster and incorporate community intelligence, though sportsbook lines may offer tighter spreads on high-volume matchups. Comparing both can reveal where smart money is positioning.

Polymarket and Limitless can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, liquidity pools, and fee structures, which naturally produces price variance. Polymarket and Limitless may have different user bases with distinct risk appetites or information sets about the teams' current form and meta. Arbitrage opportunities between platforms are limited by withdrawal friction and trading costs, so small spreads persist. Additionally, one platform may see concentrated volume from informed traders earlier, moving its price ahead of the other. These differences typically narrow closer to resolution as traders exploit mispricings.

Team roster changes, player substitutions, or injury announcements could shift odds significantly before the match begins. Recent scrim results, patch updates to Valorant, and meta shifts in agent selection often influence trader sentiment. Performance in prior VCT China matches and head-to-head history between the squads drive directional trades. Betting syndicates or pro player social media commentary can trigger sharp moves. Closer to the match, lineup confirmations and pre-game analysis from esports commentators typically accelerate price convergence toward fair value.