TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: JD Gaming vs Rare Atom (BO3) - China Evolution Series Act 1 Playoffs
kalshi
polymarket

Valorant: JD Gaming vs Rare Atom (BO3) - China Evolution Series Act 1 Playoffs

Volume:
$33,201

Match Winner

all

2 markets

Polymarket

Kalshi

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 17, 2026

Closed: Mar 17, 11:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$23,265
N/A
N/A
N/A
Settled
Yes
kalshi

JD Gaming

100%
Yes 100¢No 0¢
—
N/A
$2,765
N/A
N/A
$2,511
Settled
Yes
polymarket

Map Handicap: JDG (-1.5) vs Rare Atom (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$1,052
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$859
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$381
N/A
N/A
N/A
Settled
Yes
kalshi

Rare Atom

0%
Yes 0¢No 100¢
—
N/A
$4,713
N/A
N/A
$3,885
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$167
N/A
N/A
N/A
Settled
No
Total markets: 7

Description

This event group covers a Valorant best-of-three match between JD Gaming and Rare Atom in the China Evolution Series Act 1 Playoffs, scheduled for March 17, 2026 at 5:00 AM ET. Markets span match winner, individual map winners (Map 1 and Map 2), total maps played, and map handicap outcomes.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms apply identical resolution logic: match winner determined by series outcome, map-specific markets require map completion, forfeits before start trigger 50-50 for match winner, delays beyond 7 days without play trigger 50-50, and completed maps (including forfeit wins mid-series) count toward totals and handicaps.Primary resolution logic: Official vlr.gg; fallback to consensus credible reporting and video evidence if vlr.gg does not publish within 2 hours of event conclusion

Core resolution logic:

  • Match Winner: Resolves to the team that wins the best-of-three series (first to 2 map wins)
  • Map 1 Winner and Map 2 Winner: Resolve to the team that wins the specified map, only if that map is completed; if not completed, resolve 50-50
  • Games Total O/U 2.5: Resolves Over if 3 or more maps are played (including forfeit wins), Under if fewer than 3 maps are played
  • Map Handicap JDG (-1.5) vs Rare Atom (+1.5): Resolves to JD Gaming if they win 2 or more maps than Rare Atom; otherwise resolves to Rare Atom
  • Forfeit/Disqualification/Walkover before match start: Match winner resolves 50-50; completed maps count toward totals and handicaps
  • Cancellation or delay beyond 7 days without play: All markets resolve 50-50
  • Match begins but incomplete with one team winning by opponent forfeit/disqualification: Completed maps count; match winner resolves 50-50

Edge cases & clarifications:

  • Forfeit at clinching map: If the clinching map (that would decide the series) is forfeited, the match is considered completed; the forfeiting team loses that map, and the series outcome is determined. This counts toward totals and handicaps.
  • Incomplete map mid-series: If a map begins but is not completed (and the series continues), that incomplete map resolves 50-50 in map-specific markets. Completed maps in the series still count toward totals and handicaps.
  • Match delayed beyond 7 days: If the match is delayed more than 7 days from the original March 17 scheduled date without play beginning or without a winner determined, all markets resolve 50-50.
  • Tie or no winner: If the match ends in a tie or no winner is determined for any reason (other than delay beyond 7 days), the match winner market resolves 50-50.
Timing: Resolution occurs upon official publication by vlr.gg of the final match result. If vlr.gg does not publish within 2 hours of the event's conclusion, resolution may proceed using consensus credible reporting and video evidence. Markets resolve on or shortly after March 17, 2026, depending on match completion time and official reporting.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.