TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
Valorant: JD Gaming vs FunPlus Phoenix (BO3) - VCT China Stage 2 Group Alpha
polymarket
limitless

Who will win JD Gaming vs FunPlus Phoenix?

Volume:
$131,395

Map Handicap: FPX (-1.5) vs JD Gaming (+1.5)

 - Polymarket

Map Handicap: FPX (-1.5) vs JD Gaming (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 15, 2026

Closed: Jul 15, 11:10 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map Handicap: FPX (-1.5) vs JD Gaming (+1.5)

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$8,767
N/A
N/A
N/A
Settled
Yes
limitless

FunPlus Phoenix

100%
Yes 100¢No 0¢
-0.1¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Rounds Handicap: FunPlus Phoenix (-2.5) vs JD Gaming (+2.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$158
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: FunPlus Phoenix (-2.5) vs JD Gaming (+2.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$118
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$23
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 20.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 20.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 19.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 22.5

50%
Yes 50¢No 50¢
—
N/A
$16
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$56,516
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$35,318
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$24,767
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$3,353
N/A
N/A
N/A
Settled
Yes
limitless

JD Gaming

0%
Yes 0¢No 100¢
99.9¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
$315
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 22.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 22.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 20.5

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Total Rounds: Over/Under 21.5

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Rounds Handicap: FunPlus Phoenix (-2.5) vs JD Gaming (+2.5)

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 20

Description

This event group covers a best-of-three Valorant match between JD Gaming and FunPlus Phoenix in VCT China Stage 2 Group Alpha, scheduled for July 15, 2026 at 5:00 AM ET. Markets span match winner, individual map winners, round totals, and handicaps across Polymarket and Limitless platforms.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Polymarket and Limitless share identical resolution sources (VLR.gg with credible reporting fallback), matching edge-case handling (forfeit, cancellation, delay thresholds), and map/round completion requirements across all market types.Primary resolution logic: Official VLR.gg data; if unavailable within 2 hours of match conclusion, consensus of credible reporting including video evidence.

Core resolution logic:

  • Match winner resolves to the team declared winner by VLR.gg; forfeits/disqualifications/walkovers on the clinching map count as completed matches.
  • Map-specific winners (Map 1, Map 2) resolve based on which team won that map; incomplete maps resolve 50-50.
  • Round totals and handicaps require the specific map to be played to completion with actual rounds (not forfeit/default); overtime rounds are included.
  • Games Total (O/U 2.5) resolves Over if 3+ maps are played; maps won by forfeit/disqualification count if match is completed.
  • Map Handicap (FPX -1.5 vs JD +1.5) resolves FPX if they win 2+ more maps than JD; forfeits/defaults count if match is completed.
  • Match cancellation, no-play, or delay beyond 7 days without play beginning resolves to 50-50 or NO.
  • Team name discrepancies (abbreviations, sponsor tags, minor spelling) resolve to the underlying real-world team if unambiguous; ambiguous matches resolve 50-50.

Edge cases & clarifications:

  • Incomplete Map (Forfeit/Disqualification): If a map is not played to completion or is decided by forfeit/disqualification/walkover rather than rounds played, map-specific and round-total markets for that map resolve 50-50. However, if the match is completed (clinching map is forfeited), match winner and games total markets resolve to the team declared winner.
  • Match Cancellation or Delay Beyond 7 Days: If the match is canceled entirely or delayed beyond 7 days from July 15, 2026 without play beginning, all markets resolve 50-50 (Polymarket) or NO (Limitless).
  • Exact Round Total (e.g., 20.5, 21.5, 22.5): If combined rounds on a map equal the exact threshold (e.g., 20.5), the market resolves 50-50.
  • VLR.gg Publication Delay: If VLR.gg does not publish results within 2 hours of match conclusion, credible reporting (including video evidence) may be used as consensus source.
  • Team Name Ambiguity: If a team name has no reasonable connection to any participating team or could refer to multiple teams in the same competition, the market resolves 50-50.
Timing: Resolution occurs upon match completion and official VLR.gg publication (or credible reporting consensus within 2 hours). Deadline for resolution is August 15, 2026, 23:59 UTC (Limitless); Polymarket uses the 7-day delay threshold from scheduled date (July 15, 2026).Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Valorant match between JD Gaming and FunPlus Phoenix in the VCT China Stage 2 Group Alpha, initially scheduled for July 15 at 5:00AM ET. This market will resolve to "JD Gaming" if JD Gaming win the match against FunPlus Phoenix. This market will resolve to "FunPlus Phoenix" if FunPlus Phoenix win the match against JD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between JD Gaming and FunPlus Phoenix in the VCT China Stage 2 2026, scheduled for Jul 15, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 15, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

This dashboard aggregates prediction market data across Polymarket and Limitless for the JD Gaming vs FunPlus Phoenix match, a best-of-three Valorant encounter in VCT China Stage 2 Group Alpha. Traders on both platforms are pricing outcomes related to map performance, round differentials, and match results. The cross-platform view lets you monitor how each venue's community is valuing the same event, revealing consensus or divergence in real time. Combined volume and price movements reflect the collective conviction of prediction market participants tracking this competitive fixture.

Prediction markets and traditional sportsbooks price risk differently. Sportsbooks set odds to balance their book and lock in margin; prediction markets aggregate trader beliefs directly, often reflecting sharper or more granular information on niche outcomes. For esports matchups like this one, prediction markets can offer tighter pricing on specific props—such as round handicaps or map outcomes—because traders compete on accuracy rather than volume. However, sportsbook odds typically have deeper liquidity. Comparing both sources helps identify value and understand how different market structures price the same underlying event.

Key catalysts include roster announcements, player substitutions, recent scrim results, and head-to-head map history. Injury or availability updates for star players can shift odds sharply. Performance in earlier VCT China Stage 2 matches will feed into trader conviction. Meta shifts in agent selection and map pool changes may also influence expectations. Media coverage and expert analysis closer to the match date often drive late volume spikes. Monitor team social media and esports news outlets for breaking developments that could reprrice this market significantly.