TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

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Valorant: Global Esports vs DRX (BO3) - VCT Pacific Playoffs
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Valorant: Global Esports vs DRX (BO3) - VCT Pacific Playoffs

Volume:
$375,159

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 26, 2026

Closed: Aug 26, 9:38 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
43%
Yes 100¢No 0¢
0.1¢
N/A
$337,809
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
44%
Yes 100¢No 0¢
0.1¢
N/A
$14,582
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$409
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 20.5

100%
36%
Yes 100¢No 0¢
0.1¢
N/A
$43
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: Global Esports (-2.5) vs DRX (+2.5)

100%
56%
Yes 100¢No 0¢
0.1¢
N/A
$24
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

0%
55%
Yes 0¢No 100¢
—
N/A
$21,164
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: GE (-1.5) vs DRX (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$1,100
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Global Esports (-2.5) vs DRX (+2.5)

0%
23%
Yes 0¢No 100¢
—
N/A
$17
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 21.5

0%
50%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 22.5

0%
49%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 20.5

100%
39%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 22.5

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

100%
50%
Yes 100¢No 0¢
19.9¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Global Esports (-2.5) vs DRX (+2.5)

0%
41%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 20.5

100%
39%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 22.5

0%
37%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 21.5

100%
50%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Kiwoom DRX (-2.5) vs Global Esports (+2.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 19.5

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: Kiwoom DRX (-2.5) vs Global Esports (+2.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 20

Description

This market refers to the Valorant Upper bracket quarterfinal 2 match between Global Esports and DRX in the VCT Pacific Playoffs, initially scheduled for August 26, 2026 at 7:00 AM ET. This market will resolve to "Global Esports" if Global Esports win the match against DRX. This market will resolve to "DRX" if DRX win the match against Global Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 9, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 26, 2026 at 7:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Valorant Upper bracket quarterfinal 2 match between Global Esports and DRX in the VCT Pacific Playoffs, initially scheduled for August 26, 2026 at 7:00 AM ET. This market will resolve to "Global Esports" if Global Esports win the match against DRX. This market will resolve to "DRX" if DRX win the match against Global Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 9, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 26, 2026 at 7:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the VCT Pacific playoff match market dashboard tracks real-time odds, price fluctuations, and 24-hour volume for this specific betting opportunity. It provides a live view of how traders on Polymarket are pricing the contest, showing the top outcome probabilities and recent trading activity. The dashboard updates continuously to reflect market sentiment and volume changes, giving users insight into where the crowd thinks the match will go.

Prediction market odds in this market often differ from traditional sportsbook lines due to the decentralized nature of crowd-sourced forecasting. While sportsbooks may set their lines based on proprietary models and risk management, prediction markets let participants bet directly on their beliefs, which can lead to sharper or more volatile pricing. Traders should compare this market’s current implied probabilities with sportsbook odds to spot potential value or divergence in expectations.

This market resolves around Aug 26, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result will be determined by the official match outcome, which will be checked against reliable sports news sources and tournament records after the games conclude. Traders should ensure they understand the timeline so they can plan around the resolution window.

Key player injuries, coaching changes, or recent performance in practice matches could shift this market as they affect perceptions of team strength. Media analysis, expert commentary, and betting trends on Polymarket also influence trader sentiment. Any last-minute roster updates or strategic announcements may cause rapid price swings, so monitoring news and in-play dynamics will be crucial for tracking movement before Aug 26, 2026.