TOTAL VOLUME:

$134.1b

24H VOL:

$113,466,932

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,423,222,590

402,751

Markets across

30,217

events

MATCHED EVENTS:

2,632

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Ghools Esports vs Team Liquid Academy (BO3) - VCL EMEA: Stage 3 Group D
limitless
kalshi
polymarket

Valorant: Ghools Esports vs Team Liquid Academy (BO3) - VCL EMEA: Stage 3 Group D

Volume:
$82,198

Team Liquid Academy

all

2 markets

Kalshi

Limitless

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 25, 2026

Closed: Jun 25, 3:59 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Team Liquid Academy

View
100%
Yes 100¢No 0¢
100¢
N/A
$8,206
N/A
N/A
$4,622
Settled
Yes
limitless

Team Liquid Academy

N/A
N/A
0¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: TL.A (-1.5) vs Ghools Esports (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$3,864
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 20.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
1¢
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 20.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
kalshi

Ghools Esports

0%
Yes 0¢No 100¢
100¢
N/A
$23,972
N/A
N/A
$18,609
Settled
No
limitless

Ghools Esports

N/A
N/A
0¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$16,088
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$15,773
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$13,601
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$338
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Team Liquid Academy (-5.5) vs Ghools Esports (+5.5)

0%
Yes 0¢No 100¢
—
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Team Liquid Academy (-4.5) vs Ghools Esports (+4.5)

0%
Yes 0¢No 100¢
—
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Team Liquid Academy (-4.5) vs Ghools Esports (+4.5)

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Team Liquid Academy (-3.5) vs Ghools Esports (+3.5)

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Team Liquid Academy (-5.5) vs Ghools Esports (+5.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: Team Liquid Academy (-5.5) vs Ghools Esports (+5.5)

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Total Rounds: Over/Under 20.5

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Rounds Handicap: Team Liquid Academy (-4.5) vs Ghools Esports (+4.5)

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Total Rounds: Over/Under 21.5

50%
Yes 50¢No 99¢
98¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Rounds Handicap: Team Liquid Academy (-3.5) vs Ghools Esports (+3.5)

50%
Yes 50¢No 99¢
98¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: GLS (-1.5) vs Team Liquid Academy (+1.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 23

Description

This event group covers a Best-of-3 Valorant match between Ghools Esports and Team Liquid Academy in VCL EMEA Stage 3 Group D, scheduled for June 25, 2026 at 1:30 PM ET. Markets span match winner, individual map winners, round totals, round handicaps, and map handicaps across multiple prediction platforms.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Kalshi's match winner market contains a logical contradiction where both possible match outcomes (Team Liquid Academy win OR Ghools Esports win) resolve to YES, making the market fundamentally unresolvable. Additionally, Kalshi lacks a defined resolution source and timeout clause, creating source fragility compared to Limitless and Polymarket.Hero tip: Do not trade Kalshi's match winner market—it is logically broken. For Limitless and Polymarket match winner markets, both require official vlr.gg confirmation within 2 hours of event conclusion. If vlr.gg does not publish within 2 hours, credible video evidence and consensus reporting become the fallback. Forfeits, disqualifications, or walkovers before the match starts trigger 50-50 resolution on Polymarket and Limitless. Matches delayed beyond 7 days without play beginning also resolve 50-50.

Critical divergence points:

  • Kalshi: Match winner market states: 'If Team Liquid Academy wins... then resolves to Yes. If Ghools Esports wins... then resolves to Yes.' Both outcomes map to YES, creating a logical impossibility. No resolution source, timeout, or NO condition is defined. This market cannot distinguish between outcomes.
  • Limitless: Match winner (Ghools Esports) resolves YES if Ghools Esports wins, NO otherwise. Timeout: July 25, 2026 23:59 UTC resolves to OTHER. Forfeits/disqualifications resolve to declared winner regardless of match start status. Clear binary logic with defined fallback.
  • Polymarket: Match winner resolves to team name if match completes normally. Cancellations, ties, or 7+ day delays without play begin resolve 50-50. Forfeits before start resolve 50-50. Forfeits after start (clinching map forfeited) count as completed match. Resolution source: vlr.gg within 2 hours; video evidence + consensus if delayed.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Valorant Elimination match between Ghools Esports and Team Liquid Academy in the VCL EMEA: Stage 3 Group D, initially scheduled for June 25 at 1:30PM ET. This market will resolve to "Ghools Esports" if Ghools Esports win the match against Team Liquid Academy. This market will resolve to "Team Liquid Academy" if Team Liquid Academy win the match against Ghools Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is determined by the outcome of the VCL EMEA: Stage 3 2026 Valorant match between Team Liquid Academy and Ghools Esports scheduled for June 25, 2026 at 1:30 PM EDT. The market resolves to Yes for whichever team wins the match.

Limitless

This market refers to the match between Ghools Esports and Team Liquid Academy in the VCL EMEA: Stage 3 2026, scheduled for Jun 25, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 25, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

Prediction markets like those tracked here operate on real-money trading mechanisms where participants buy and sell shares tied to outcomes, creating prices that reflect aggregate belief. Unlike traditional sportsbooks, which set fixed odds and profit from margins, prediction markets allow continuous price discovery as new information emerges. This often results in tighter spreads and faster reaction times to breaking news. However, sportsbooks may offer better liquidity on mainstream events, while prediction markets excel at pricing niche or forward-looking scenarios where consensus is still forming.

Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, funding levels, and risk tolerances, leading to natural price variation. Polymarket and Kalshi may also enforce different market rules, fee structures, or liquidity requirements that influence how quickly prices adjust. Additionally, traders on one platform may have access to different information sources or hold stronger conviction about the outcome, causing temporary divergence. These gaps typically narrow as arbitrage traders exploit mispricings, but they can persist if regulatory or operational constraints limit cross-platform trading.

Key catalysts include roster announcements or player substitutions, recent tournament results and head-to-head records, patch updates affecting the competitive meta, injury or availability news, and betting line movements from major sportsbooks. Scrimmage results or practice footage shared by teams or analysts can also shift trader conviction. Media coverage, expert predictions, and community discussion on esports forums often precede price moves. Additionally, performance trends in the weeks leading up to the match—such as playoff seeding, momentum shifts, or coaching changes—will influence how traders reassess their positions.