TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Sports
Valorant: Gen.G Global Academy vs ONSIDE GAMING (BO3) - VCL Korea: Regular Season
polymarket
limitless

Valorant: Gen.G Global Academy vs ONSIDE GAMING (BO3) - VCL Korea: Regular Season

Volume:
$11,441

Map 2 Total Rounds: Over/Under 21.5

 - Polymarket

Map 2 Total Rounds: Over/Under 21.5 - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 17, 2026

Closed: Jun 17, 10:10 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map 2 Total Rounds: Over/Under 21.5

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$338
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: OSG (-1.5) vs Gen.G Global Academy (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$318
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$300
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: ONSIDE GAMING (-2.5) vs Gen.G Global Academy (+2.5)

100%
Yes 100¢No 0¢
1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$5,273
N/A
N/A
N/A
Settled
Yes
limitless

Gen.G Global Academy

N/A
N/A
98.9¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$3,409
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$1,437
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$265
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: ONSIDE GAMING (-2.5) vs Gen.G Global Academy (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: ONSIDE GAMING (-2.5) vs Gen.G Global Academy (+2.5)

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Total Rounds: Over/Under 21.5

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
limitless

ONSIDE GAMING

N/A
N/A
98.9¢
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 13

Description

This event group covers a Best-of-3 Valorant match between Gen.G Global Academy and ONSIDE GAMING in VCL Korea: Regular Season, scheduled for June 17, 2026 at 4:00 AM ET. Markets span match winner, individual map winners, round totals, round handicaps, and map count, with resolution sourced primarily from vlr.gg.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Temporal scope mismatch: Polymarket uses a 7-day relative delay threshold from scheduled date (June 24, 2026 cutoff), while Limitless uses a fixed absolute deadline (July 17, 2026, 23:59 UTC). This creates a 23-day window where match delays are treated differently across platforms.Hero tip: If the match is delayed but completes between June 24 and July 17, Polymarket markets will resolve 50-50 while Limitless markets will resolve based on the actual match result. Monitor match status during this window for potential arbitrage opportunities or hedging needs.

Critical divergence points:

  • Polymarket: All markets (match winner, map winners, round totals, handicaps, map count) apply a 7-day relative delay rule: if the match is canceled or delayed beyond 7 days from the scheduled date (June 17) without completion, markets resolve 50-50. Completion of any map or match within the 7-day window (by June 24) triggers normal resolution based on actual results. Quote: 'If the match is canceled, or is delayed beyond 7 days from the scheduled date without [completion], this market will resolve 50-50.'
  • Limitless: Both match winner markets (ONSIDE GAMING and Gen.G Global Academy) apply a fixed absolute deadline: if no official result is published by July 17, 2026, 23:59 UTC, the market resolves to 'Other'. No relative delay logic; resolution depends on calendar date, not days elapsed from scheduled date. Quote: 'If the match is not completed with an official result by July 17, 2026, 23:59 UTC, the market will resolve to "Other".'
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win the match against ONSIDE GAMING. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING win the match against Gen.G Global Academy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Split 2 2026, scheduled for Jun 17, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 17, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

Prediction markets tracking the Gen.G Global Academy vs ONSIDE GAMING match aggregate trader forecasts across Polymarket and Limitless, reflecting real-time consensus on the outcome of this VCL Korea regular-season best-of-three series. Traders on both platforms continuously update their positions based on team form, roster changes, and pre-match analysis. The dashboard displays implied probabilities from each venue, showing where the market leans overall. Cross-platform comparison reveals how different liquidity pools and user bases price the same matchup, offering insight into conviction levels and potential value opportunities.

Prediction market odds and traditional sportsbook lines often diverge because they operate under different incentive structures. Sportsbooks set odds to balance liability and extract margin, while prediction markets reflect pure trader belief through continuous price discovery. This market may show sharper or slower movement than sportsbooks depending on information flow and liquidity depth. Prediction markets reward accurate forecasting directly, attracting informed bettors who hunt mispricing. Comparing this market's implied probability to major sportsbook lines can highlight where consensus differs and identify potential edges for sharp traders.

Polymarket and Limitless may price this matchup differently due to variations in user base composition, liquidity concentration, and fee structures. Polymarket and Limitless can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Smaller or newer platforms sometimes lag in reflecting breaking news, while larger venues with deeper order books adjust faster to new information. Arbitrage opportunities can emerge when one platform reprices ahead of the other, though transaction costs and withdrawal delays typically prevent perfect convergence. Monitoring both venues reveals which community is more confident in each outcome and where smart money may be positioning ahead of the event.

Player roster updates, injury announcements, or last-minute roster swaps can significantly shift implied odds before the series begins. Recent tournament results and head-to-head records between these squads often trigger repricing as traders reassess relative strength. Scrim results or public practice footage may leak, influencing trader sentiment. Betting volume spikes typically precede the match start, compressing spreads and locking in consensus. Monitor team social media, esports news outlets, and community Discord channels for breaking developments that could alter market pricing in the final hours before play begins.