TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: FunPlus Phoenix vs Trace Esports (BO3) - VCT China Stage 2 Group Alpha
polymarket

Who will win FunPlus Phoenix vs Trace Esports?

Volume:
$104,123

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 10, 2026

Closed: Jul 10, 10:10 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$51,616
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$31,956
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$10,167
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: FPX (-1.5) vs Trace Esports (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$453
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 19.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 21.5

50%
Yes 50¢No 51¢
1¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Rounds Handicap: Trace Esports (-2.5) vs FunPlus Phoenix (+2.5)

50%
Yes 50¢No 51¢
1¢
N/A
$12
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
$3,776
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$3,697
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Trace Esports (-2.5) vs FunPlus Phoenix (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$643
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Trace Esports (-2.5) vs FunPlus Phoenix (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$534
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: TE (-1.5) vs FunPlus Phoenix (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$220
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 22.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 20.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 22.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 20.5

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 20.5

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Total Rounds: Over/Under 22.5

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Total Rounds: Over/Under 19.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: FunPlus Phoenix (-2.5) vs Trace Esports (+2.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 21

Description

This market refers to the Valorant match between FunPlus Phoenix and Trace Esports in the VCT China Stage 2 Group Alpha, initially scheduled for July 10 at 4:00AM ET. This market will resolve to "FunPlus Phoenix" if FunPlus Phoenix win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against FunPlus Phoenix. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Valorant match between FunPlus Phoenix and Trace Esports in the VCT China Stage 2 Group Alpha, initially scheduled for July 10 at 4:00AM ET. This market will resolve to "FunPlus Phoenix" if FunPlus Phoenix win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against FunPlus Phoenix. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the FunPlus Phoenix vs Trace Esports match displays real-time odds and price movements as traders buy and sell shares tied to each possible outcome. You can monitor the current implied probability for each team, historical price charts, and trading volume over the past 24 hours. The interface lets you track how market sentiment shifts as new information emerges—whether roster updates, recent performance, or pre-match analysis. These metrics update continuously, giving you a live window into how the prediction market community is pricing this VCT China Stage 2 Group Alpha matchup.

Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like Polymarket aggregate the beliefs of traders risking real capital. This market may show sharper or more volatile odds swings than a sportsbook, especially as match time approaches and new information surfaces. Comparing the two can reveal where professional bettors and casual traders disagree on the likely outcome, offering insight into consensus strength.

On Polymarket, traders set prices through an automated market maker that adjusts odds based on buy and sell pressure. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Each outcome has a share price between 0 and 1 (or 0–100 cents), and the sum of all outcome prices equals 1. When more traders buy shares predicting one team's victory, that price rises and the competing outcome falls. This continuous repricing mechanism ensures the market stays liquid and responsive to new developments, making it a real-time barometer of trader conviction heading into the match.

This market resolves around Jul 10, 2026, once the match concludes and the result is verifiable from credible public sources. The outcome is determined by which team wins the best-of-three series under VCT China Stage 2 Group Alpha rules. No ambiguity typically surrounds esports match results, as they are broadcast live and officially recorded by the league. Traders can expect resolution within hours of the final game, pending confirmation from official league channels or widely recognized esports databases.

Several catalysts could shift odds before the match begins. Roster changes, player substitutions, or injury announcements for either team would likely trigger sharp repricing. Recent tournament results and head-to-head records between FunPlus Phoenix and Trace Esports may influence trader positioning. Pre-match interviews, coaching changes, or leaked scrim results could also sway sentiment. As the start time approaches, any official statements about map bans, side selection, or strategic adjustments would prompt trading activity. Monitor team social media and VCT China official channels for developments that might reshape market expectations.