TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 10, 10:10 AM EST
Polymarket
This market refers to the Valorant match between FunPlus Phoenix and Trace Esports in the VCT China Stage 2 Group Alpha, initially scheduled for July 10 at 4:00AM ET. This market will resolve to "FunPlus Phoenix" if FunPlus Phoenix win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against FunPlus Phoenix. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Valorant match between FunPlus Phoenix and Trace Esports in the VCT China Stage 2 Group Alpha, initially scheduled for July 10 at 4:00AM ET. This market will resolve to "FunPlus Phoenix" if FunPlus Phoenix win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against FunPlus Phoenix. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like Polymarket aggregate the beliefs of traders risking real capital. This market may show sharper or more volatile odds swings than a sportsbook, especially as match time approaches and new information surfaces. Comparing the two can reveal where professional bettors and casual traders disagree on the likely outcome, offering insight into consensus strength.
On Polymarket, traders set prices through an automated market maker that adjusts odds based on buy and sell pressure. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Each outcome has a share price between 0 and 1 (or 0–100 cents), and the sum of all outcome prices equals 1. When more traders buy shares predicting one team's victory, that price rises and the competing outcome falls. This continuous repricing mechanism ensures the market stays liquid and responsive to new developments, making it a real-time barometer of trader conviction heading into the match.
This market resolves around Jul 10, 2026, once the match concludes and the result is verifiable from credible public sources. The outcome is determined by which team wins the best-of-three series under VCT China Stage 2 Group Alpha rules. No ambiguity typically surrounds esports match results, as they are broadcast live and officially recorded by the league. Traders can expect resolution within hours of the final game, pending confirmation from official league channels or widely recognized esports databases.
Several catalysts could shift odds before the match begins. Roster changes, player substitutions, or injury announcements for either team would likely trigger sharp repricing. Recent tournament results and head-to-head records between FunPlus Phoenix and Trace Esports may influence trader positioning. Pre-match interviews, coaching changes, or leaked scrim results could also sway sentiment. As the start time approaches, any official statements about map bans, side selection, or strategic adjustments would prompt trading activity. Monitor team social media and VCT China official channels for developments that might reshape market expectations.