TOTAL VOLUME:

$134.2b

24H VOL:

$126,324,530

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,434,646,834

406,019

Markets across

30,401

events

MATCHED EVENTS:

2,689

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: FunPlus Phoenix vs Bilibili Gaming (BO3) - VCT China Group Alpha
kalshi
polymarket

Valorant: FunPlus Phoenix vs Bilibili Gaming (BO3) - VCT China Group Alpha

Volume:
$132,268

Bilibili Gaming

all

2 markets

Kalshi

Polymarket

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 10, 2026

Closed: Apr 10, 11:00 AM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Bilibili Gaming

View
100%
Yes 100¢No 0¢
—
N/A
$24,038
N/A
N/A
$18,141
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$82,271
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$7,245
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$1,186
N/A
N/A
N/A
Settled
Yes
kalshi

FunPlus Phoenix

0%
Yes 0¢No 100¢
—
N/A
$15,009
N/A
N/A
$12,729
Settled
No
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$2,389
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: BLG (-1.5) vs FunPlus Phoenix (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$125
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: FPX (-1.5) vs Bilibili Gaming (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
Total markets: 8

Description

This event group covers a best-of-three Valorant match between FunPlus Phoenix and Bilibili Gaming in the VCT China Group Alpha, scheduled for April 10, 2026 at 7:00 AM EDT. Markets span match winner, individual map winners (Maps 1 and 2), total maps played, and map handicaps, with resolution sourced from vlr.gg.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All Polymarket and Kalshi markets apply identical core logic: match completion via vlr.gg, 50-50 on cancellation/delay/tie, forfeits/walkovers count if match clinches, and team name flexibility based on real-world identity rather than exact spelling.Primary resolution logic: vlr.gg (https://vlr.gg) with fallback to credible reporting and video evidence if results not published within 2 hours of match conclusion

Core resolution logic:

  • Match winner (BO3) resolves to the team winning 2 maps first; individual map winners resolve to the team winning that specific map
  • Maps won by forfeit, disqualification, walkover, or default count toward match totals and handicaps if the match is completed
  • If match begins but is not completed, and one team wins via opponent forfeiture/disqualification/walkover at the clinching map, that team's victory counts and markets resolve accordingly
  • If match begins but is not completed without a clinching forfeiture, or if match is canceled entirely, or if delayed beyond 7 days without play beginning, or if it ends in a tie, all markets resolve 50-50
  • Team name discrepancies (abbreviations, alternate spellings, sponsor tags, regional identifiers, minor formatting) are resolved by identifying the underlying real-world team; if no clear match exists or ambiguity remains, resolve 50-50
  • Total maps (O/U 2.5): Over if 3+ maps played; Under if fewer than 3 maps played
  • Map handicaps: BLG (-1.5) resolves to Bilibili Gaming if they win 2+ more maps than FunPlus Phoenix; FPX (-1.5) resolves to FunPlus Phoenix if they win 2+ more maps than Bilibili Gaming

Edge cases & clarifications:

  • Match Forfeiture at Clinching Map: If the match begins and one team forfeits, is disqualified, or walks away at the clinching map (e.g., 1-1 in maps, team forfeits Map 3), the other team's victory counts and markets resolve to that team. This is treated as a completed match.
  • Match Forfeiture Before Start: If a team forfeits, is disqualified, or withdraws before the match starts and the other team wins automatically, all markets resolve 50-50.
  • Incomplete Match Without Clinching Forfeiture: If the match begins but is not completed (e.g., technical issues, disconnection) and no team clinches via forfeiture, all markets resolve 50-50.
  • Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 10, 2026) without play beginning, all markets resolve 50-50.
  • vlr.gg Publication Delay: If vlr.gg does not publish final results within 2 hours after the match concludes, credible reporting (news outlets, official team statements, video evidence) may be used to resolve markets.
Timing: Resolution occurs upon match completion and publication of final results by vlr.gg, or within 2 hours thereafter if vlr.gg delays; if no result is published or match is canceled/delayed beyond 7 days, resolution to 50-50 is immediate upon confirmation of cancellation or delay threshold.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.