TOTAL VOLUME:

$134b

24H VOL:

$107,351,958

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,416,970,024

400,720

Markets across

30,097

events

MATCHED EVENTS:

2,633

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
Valorant: Fnatic vs ULF Esports (BO3) - VCT EMEA Group Omega
polymarket

Valorant: Fnatic vs ULF Esports (BO3) - VCT EMEA Group Omega

Volume:
$375,680

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 1, 2026

Closed: Apr 1, 5:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$235,879
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$28,255
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$258
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$98,438
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: FNC (-1.5) vs ULF Esports (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$12,681
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: EF (-1.5) vs Fnatic (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$169
N/A
N/A
N/A
Settled
No
Total markets: 6

Description

This market refers to the Valorant match between Fnatic and ULF Esports in the VCT EMEA Group Omega, initially scheduled for April 1 at 11:00AM ET. This market will resolve to "Fnatic" if Fnatic win the match against ULF Esports. This market will resolve to "ULF Esports" if ULF Esports win the match against Fnatic. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.