TOTAL VOLUME:
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24H VOL:
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OPEN INTEREST:
$1,434,646,834
406,019
Markets across
30,401
events
MATCHED EVENTS:
2,689
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 1, 8:46 PM EST
Polymarket
This event group covers the Valorant Upper bracket quarterfinal 1 match between FlyQuest RED and MVSK Secret in the VCT Game Changers North America Playoffs, scheduled for September 1, 2026. Markets include match winner, map-specific winners, and total games played.
This market refers to the Valorant Upper bracket quarterfinal 1 match between FlyQuest RED and MVSK Secret in the VCT Game Changers North America Playoffs, initially scheduled for September 1, 2026 at 5:00 PM ET. This market will resolve to "FlyQuest RED" if FlyQuest RED win the match against MVSK Secret. This market will resolve to "MVSK Secret" if MVSK Secret win the match against FlyQuest RED. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 15, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 1, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
If MVSK Secret wins map 2 in the VCT Game Changers North America 2026: MVSK Secret vs. FlyQuest RED Valorant match originally scheduled for Sep 1, 2026 at 5:00 PM EDT, then the market resolves to Yes. If FlyQuest RED wins map 2 in the VCT Game Changers North America 2026: MVSK Secret vs. FlyQuest RED Valorant match originally scheduled for Sep 1, 2026 at 5:00 PM EDT, then the market resolves to Yes.
This market refers to the Valorant Upper bracket quarterfinal 1 match between FlyQuest RED and MVSK Secret in the VCT Game Changers North America Playoffs, initially scheduled for September 1, 2026 at 5:00 PM ET. This market will resolve to "FlyQuest RED" if FlyQuest RED win the match against MVSK Secret. This market will resolve to "MVSK Secret" if MVSK Secret win the match against FlyQuest RED. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 15, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 1, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds on this market often differ from traditional sportsbook lines due to community-driven pricing and unique betting formats. While sportsbooks may set a static line based on analyst forecasts, prediction markets let traders bet directly on outcomes, incorporating real-time news and in-play dynamics. This can create price divergences, especially when unexpected player performances or strategy shifts occur. Typically, prediction market odds reflect a more granular, crowd-sourced assessment, potentially offering sharper or more volatile estimates than sportsbook odds for this market.
On Polymarket and Kalshi, prices can vary because of different user bases, liquidity levels, and trading mechanisms. Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. For instance, one platform might have deeper liquidity, allowing larger trades without drastic price swings, while the other could experience more volatility from smaller, more frequent bets. Additionally, each platform’s community may interpret recent team news or performance metrics differently, leading to divergent probability assessments. These factors combined often explain why Polymarket and Kalshi show distinct pricing on this market.