TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: FearX vs ONSIDE GAMING (BO3) - VCL Korea: Regular Season
polymarket

Valorant: FearX vs ONSIDE GAMING (BO3) - VCL Korea: Regular Season

Volume:
$0

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 16, 2026

Closed: Mar 12, 12:45 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Winner

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Winner

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: OSG (-1.5) vs FearX (+1.5)

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 5

Description

This market refers to the Valorant match between FearX and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for March 12 at 6:00AM ET. This market will resolve to "FearX" if FearX win the match against ONSIDE GAMING. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING win the match against FearX. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.