TOTAL VOLUME:

$54.4b

24H VOL:

$230,557,910

24H TRANSACTIONS:

531,611,392

OPEN INTEREST:

$1,202,344,730

501,342

Markets across

13,602

events

MATCHED EVENTS:

1,822

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

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Valorant: Evil Geniuses Academy vs Shopify Rebellion Black (BO3) - VCL North America: Stage 2 Group Stage

Volume:
$79,453
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the Valorant Round 6 match between Evil Geniuses Academy and Shopify Rebellion Black in the VCL North America: Stage 2 Group Stage, initially scheduled for April 21 at 7:00PM ET. This market will resolve to "Evil Geniuses Academy" if Evil Geniuses Academy win the match against Shopify Rebellion Black. This market will resolve to "Shopify Rebellion Black" if Shopify Rebellion Black win the match against Evil Geniuses Academy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms resolve based on the official match result from vlr.gg, with identical logic for match completion, map counting, and forfeit handling across Polymarket and Kalshi markets.

Primary resolution logic:

Official information from https://vlr.gg, with fallback to credible reporting and video evidence if vlr.gg does not publish results within 2 hours of event conclusion.

Core resolution logic:

  • Match Winner (BO3): Resolves to the team winning the best-of-three series; if match is canceled, ends in tie, or delayed beyond 7 days without completion, resolves 50-50.
  • Games Total O/U 2.5: Resolves Over if 3 or more maps are played, Under if fewer than 3 maps are played; maps won by forfeit, disqualification, walkover, or default count toward the total if match is completed.
  • Map 1 and Map 2 Winners: Resolve to the team winning each individual map if completed; if map is not completed for any reason, resolves 50-50.
  • Map Handicap SRB (-1.5): Resolves to Shopify Rebellion Black if they win 2 or more maps than Evil Geniuses Academy; otherwise resolves to Evil Geniuses Academy.
  • Forfeit/Disqualification/Walkover: If match begins but is not completed due to opponent forfeiture, disqualification, or walkover, match winner market resolves 50-50; however, if clinching map is forfeited, match counts as completed and resolves normally.
  • Team Name Matching: Minor discrepancies, abbreviations, alternate spellings, and academy designations are treated as referring to the same team provided the intended team can be clearly identified.

Edge cases & Clarifications:

  • Clinching Map Forfeit: If the match ends due to the clinching map being forfeited, this counts as a completed match and resolves based on the series outcome, not 50-50.
  • Incomplete Match with Completed Maps: If the match begins but is not completed, individual map markets (Map 1, Map 2) resolve based on completed maps; the match winner market resolves 50-50 only if the incompletion is due to forfeit/disqualification/walkover.
  • 7-Day Delay Threshold: If the match is delayed beyond 7 days from the scheduled date (April 21, 2026 at 7:00 PM ET) without a winner determined, all markets resolve 50-50.
  • Tie Outcome: If the match ends in a tie, all markets resolve 50-50.

Timing:

Resolution occurs upon official publication of the match result on vlr.gg within 2 hours of event conclusion; if vlr.gg does not publish within 2 hours, credible reporting and video evidence may be used as consensus resolution source.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.