TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Evil Geniuses Academy vs Shopify Rebellion Black (BO3) - VCL North America: Stage 2 Group Stage
kalshi
polymarket

Valorant: Evil Geniuses Academy vs Shopify Rebellion Black (BO3) - VCL North America: Stage 2 Group Stage

Volume:
$79,453

Evil Geniuses Academy

all

2 markets

Kalshi

Polymarket

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 22, 2026

Closed: Apr 21, 11:00 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Evil Geniuses Academy

View
100%
Yes 100¢No 0¢
—
N/A
$23,627
N/A
N/A
$17,238
Settled
Yes
polymarket

Match Winner

100%
Yes 100¢No 0¢
—
N/A
$15,401
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$3,187
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$2,332
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: EG.A (-1.5) vs Shopify Rebellion Black (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$60
N/A
N/A
N/A
Settled
Yes
kalshi

Shopify Rebellion

0%
Yes 0¢No 100¢
—
N/A
$34,506
N/A
N/A
$28,999
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$330
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: SRB (-1.5) vs Evil Geniuses Academy (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$11
N/A
N/A
N/A
Settled
Yes
Total markets: 8

Description

This market refers to the Valorant Round 6 match between Evil Geniuses Academy and Shopify Rebellion Black in the VCL North America: Stage 2 Group Stage, initially scheduled for April 21 at 7:00PM ET. This market will resolve to "Evil Geniuses Academy" if Evil Geniuses Academy win the match against Shopify Rebellion Black. This market will resolve to "Shopify Rebellion Black" if Shopify Rebellion Black win the match against Evil Geniuses Academy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms resolve based on the official match result from vlr.gg, with identical logic for match completion, map counting, and forfeit handling across Polymarket and Kalshi markets.Primary resolution logic: Official information from https://vlr.gg, with fallback to credible reporting and video evidence if vlr.gg does not publish results within 2 hours of event conclusion.

Core resolution logic:

  • Match Winner (BO3): Resolves to the team winning the best-of-three series; if match is canceled, ends in tie, or delayed beyond 7 days without completion, resolves 50-50.
  • Games Total O/U 2.5: Resolves Over if 3 or more maps are played, Under if fewer than 3 maps are played; maps won by forfeit, disqualification, walkover, or default count toward the total if match is completed.
  • Map 1 and Map 2 Winners: Resolve to the team winning each individual map if completed; if map is not completed for any reason, resolves 50-50.
  • Map Handicap SRB (-1.5): Resolves to Shopify Rebellion Black if they win 2 or more maps than Evil Geniuses Academy; otherwise resolves to Evil Geniuses Academy.
  • Forfeit/Disqualification/Walkover: If match begins but is not completed due to opponent forfeiture, disqualification, or walkover, match winner market resolves 50-50; however, if clinching map is forfeited, match counts as completed and resolves normally.
  • Team Name Matching: Minor discrepancies, abbreviations, alternate spellings, and academy designations are treated as referring to the same team provided the intended team can be clearly identified.

Edge cases & clarifications:

  • Clinching Map Forfeit: If the match ends due to the clinching map being forfeited, this counts as a completed match and resolves based on the series outcome, not 50-50.
  • Incomplete Match with Completed Maps: If the match begins but is not completed, individual map markets (Map 1, Map 2) resolve based on completed maps; the match winner market resolves 50-50 only if the incompletion is due to forfeit/disqualification/walkover.
  • 7-Day Delay Threshold: If the match is delayed beyond 7 days from the scheduled date (April 21, 2026 at 7:00 PM ET) without a winner determined, all markets resolve 50-50.
  • Tie Outcome: If the match ends in a tie, all markets resolve 50-50.
Timing: Resolution occurs upon official publication of the match result on vlr.gg within 2 hours of event conclusion; if vlr.gg does not publish within 2 hours, credible reporting and video evidence may be used as consensus resolution source.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.