TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Enterprise Esports vs Stallions Esports (BO3) - VCT EMEA Clash Group Omega
polymarket

Valorant: Enterprise Esports vs Stallions Esports (BO3) - VCT EMEA Clash Group Omega

Volume:
$7,974

Map 1 Winner

 - Polymarket

Map 1 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Feb 20, 2026

Valorant: Enterprise Esports vs Stallions Esports - Map 1 Winner

100%chance
Amount

$

Trade on
polymarket

Trade on Polymarket

At 100¢ buys you 100 shares | Odds: 100% Total Payout: $100 | Net Profit: $0 Multiplier: 1.00x | ROI: 0% | APY: N/A Illiquid market
You will be redirected to the platform to complete this trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$1,071
0%
N/A
N/A
N/A
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$950
0%
N/A
N/A
N/A
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$3,553
0%
N/A
N/A
N/A
polymarket

Map Handicap: EP (-1.5) vs Stallions Esports (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$1,305
0%
N/A
N/A
N/A
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$1,094
0%
N/A
N/A
N/A
Total markets: 5

Description

This market refers to the Valorant match between Enterprise Esports and Stallions Esports in the VCT EMEA Clash Group Omega, scheduled for February 19 at 3:30PM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Stallions Esports. This market will resolve to "Stallions Esports" if Stallions Esports win the match against Enterprise Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.