TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Enterprise Esports vs FULL BOX 200 (BO3) - VCL NORTH//EAST Group A
polymarket

Valorant: Enterprise Esports vs FULL BOX 200 (BO3) - VCL NORTH//EAST Group A

Volume:
$10,124

Map 1 Winner

 - Polymarket

Map 1 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Feb 15, 2026

Valorant: Enterprise Esports vs FULL BOX 200 - Map 1 Winner

100%chance
Amount

$

Trade on
polymarket

Trade on Polymarket

At 100¢ buys you 100 shares | Odds: 100% Total Payout: $100 | Net Profit: $0 Multiplier: 1.00x | ROI: 0% | APY: N/A Illiquid market
You will be redirected to the platform to complete this trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$6,905
0%
N/A
N/A
N/A
polymarket

Match Winner

100%
Yes 100¢No 0¢
—
N/A
$2,876
0%
N/A
N/A
N/A
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$115
0%
N/A
N/A
N/A
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$116
0%
N/A
N/A
N/A
polymarket

Map Handicap: EP (-1.5) vs FULL BOX 200 (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$111
0%
N/A
N/A
N/A
Total markets: 5

Description

This market refers to the Valorant match between Enterprise Esports and FULL BOX 200 in the VCL NORTH//EAST Group A, scheduled for February 14 at 9:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against FULL BOX 200. This market will resolve to "FULL BOX 200" if FULL BOX 200 win the match against Enterprise Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg, not including broadcasts, streams, or other video feeds.