TOTAL VOLUME:

$134.1b

24H VOL:

$113,466,932

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,423,222,590

402,751

Markets across

30,217

events

MATCHED EVENTS:

2,632

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: DRX vs ZETA DIVISION (BO3) - VCT Pacific Play-In
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Valorant: DRX vs ZETA DIVISION (BO3) - VCT Pacific Play-In

Volume:
$2,754

Match Winner

 - Predict

Match Winner - Predict

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 15, 2026

Closed: Aug 15, 9:32 AM EST

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Predict

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
predict

Match Winner

View
99%
30%
Yes 99¢No 1¢
—
$3,832
$1,718
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

84%
34%
Yes 84¢No 16¢
—
$8,856
$10
N/A
N/A
N/A
Settled
Yes
predict

Map 1 Winner

75%
19%
Yes 75¢No 25¢
—
$807
$491
N/A
N/A
N/A
Settled
Yes
predict

Map 2 Winner

9%
44%
Yes 9¢No 91¢
—
$49,132
$535
N/A
N/A
N/A
Settled
Yes
predict

Map Handicap: KRX (-1.5) vs ZETA DIVISION (+1.5)

N/A
N/A
—
$18
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 5

Description

This market refers to the Valorant Upper bracket round 2 match between DRX and ZETA DIVISION in the VCT Pacific Play-In, initially scheduled for August 15, 2026 at 4:00 AM ET. This market will resolve to "DRX" if DRX win the match against ZETA DIVISION. This market will resolve to "ZETA DIVISION" if ZETA DIVISION win the match against DRX. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 15, 2026 at 4:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 22, 2026 at 4:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Valorant Upper bracket round 2 match between DRX and ZETA DIVISION in the VCT Pacific Play-In, initially scheduled for August 15, 2026 at 4:00 AM ET. This market will resolve to "DRX" if DRX win the match against ZETA DIVISION. This market will resolve to "ZETA DIVISION" if ZETA DIVISION win the match against DRX. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 15, 2026 at 4:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 22, 2026 at 4:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.