TOTAL VOLUME:
$134.1b
24H VOL:
$113,466,932
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,423,222,590
402,751
Markets across
30,217
events
MATCHED EVENTS:
2,632
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 1, 10:10 AM EST
Polymarket
This event group covers a Valorant best-of-three match between DRX Prospects (also listed as Kiwoom DRX Academy) and ARETE in VCL Korea Regular Season, scheduled for July 1, 2026 at 4:00 AM ET. Markets span match winner, individual map winners, round totals, round handicaps, and series length, with resolution sourced primarily from vlr.gg.
This market refers to the Valorant match between DRX Prospects and ARETE in the VCL Korea: Regular Season, initially scheduled for July 1 at 4:00AM ET. This market will resolve to "DRX Prospects" if DRX Prospects win the match against ARETE. This market will resolve to "ARETE" if ARETE win the match against DRX Prospects. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the match between Kiwoom DRX Academy and ARETE in the VCL Korea: Split 2 2026, scheduled for Jul 1, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 1, 2026, 23:59 UTC, the market will resolve to "Other."
Polymarket and Limitless can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader bases, liquidity pools, and fee structures, which naturally creates price variation. Polymarket may see heavier volume from certain communities or trading strategies, while Limitless could reflect a distinct user demographic with different information access or risk appetite. Arbitrage opportunities between platforms typically narrow over time as sophisticated traders exploit gaps, but temporary divergences persist due to differences in order flow timing, platform mechanics, and the esports audience composition on each venue.
Key catalysts include roster changes or player substitutions announced by either organization, injury reports affecting key competitors, recent head-to-head performance data, and broader VCL Korea standings that influence playoff seeding implications. Scrim results or practice footage shared by teams or community analysts can shift trader sentiment. Major patch updates to Valorant itself may alter meta dynamics and team preparation strategies. Media coverage highlighting form trends, coaching changes, or internal team dynamics will also influence market pricing as the match date approaches and new information emerges.