TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
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Valorant: DRX Academy vs Dplus (BO3) - VCL Korea: Regular Season
polymarket

Valorant: DRX Academy vs Dplus (BO3) - VCL Korea: Regular Season

Volume:
$3,582

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 17, 2026

Closed: Feb 25, 11:45 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
0%
Yes 0¢No 100¢
—
N/A
$2,605
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$632
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: DRX.A (-1.5) vs Dplus (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$165
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$149
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$31
N/A
N/A
N/A
Settled
Yes
Total markets: 5

Description

This market refers to the Valorant match between DRX Academy and Dplus in the VCL Korea: Regular Season, scheduled for February 25 at 5:00AM ET. This market will resolve to "DRX Academy" if DRX Academy win the match against Dplus. This market will resolve to "Dplus" if Dplus win the match against DRX Academy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.