TOTAL VOLUME:
$134.1b
24H VOL:
$141,541,542
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,440,096,988
406,065
Markets across
30,522
events
MATCHED EVENTS:
2,692
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 26, 8:00 AM EST
Polymarket
This market refers to the Valorant match between Dplus and DRX Academy in the VCL Korea: Regular Season, initially scheduled for June 26 at 4:00AM ET. This market will resolve to "Dplus" if Dplus win the match against DRX Academy. This market will resolve to "DRX Academy" if DRX Academy win the match against Dplus. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Valorant match between Dplus and DRX Academy in the VCL Korea: Regular Season, initially scheduled for June 26 at 4:00AM ET. This market will resolve to "Dplus" if Dplus win the match against DRX Academy. This market will resolve to "DRX Academy" if DRX Academy win the match against Dplus. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds reflect real-time consensus from thousands of independent traders betting their own capital, whereas traditional sportsbooks set fixed lines designed to balance action and lock in profit margins. This market aggregates dispersed information and incentivizes accuracy through direct financial reward, often producing odds that diverge from sportsbook spreads, especially for niche esports matchups. Comparing the two can reveal where the crowd sees value relative to professional oddsmakers.
This market resolves around Jun 26, 2026, once the match concludes and the result is verifiable from credible public sources. The outcome is determined by the official match result as reported by VCL Korea and confirmed through established esports reporting channels. All related contracts settle simultaneously based on the final verified outcome, with payouts distributed to holders of the winning shares.
Team roster changes, recent scrim results, and player performance trends leading up to the match can shift trader expectations and move odds significantly. Injury announcements, coaching decisions, or meta shifts in Valorant patch updates may also influence perceived team strength. Live map bans and early round outcomes during the match itself typically trigger sharp repricing, as traders update their forecasts based on real-time performance data.