TOTAL VOLUME:

$134.2b

24H VOL:

$126,590,312

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,439,516,703

404,175

Markets across

30,277

events

MATCHED EVENTS:

2,685

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: DNSTY vs Otakar Esports (BO3) - VCL Spain: Rising Playoffs
polymarket
kalshi

Valorant: DNSTY vs Otakar Esports (BO3) - VCL Spain: Rising Playoffs

Volume:
$70,438

Match Winner

all

2 markets

Polymarket

Kalshi

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 8, 2026

Closed: Mar 7, 11:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$24,816
N/A
N/A
N/A
Settled
Yes
kalshi

Otakar Esports

0%
Yes 0¢No 100¢
—
N/A
$3,393
N/A
N/A
$3,178
Settled
No
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$24,161
N/A
N/A
N/A
Settled
Yes
kalshi

DNSTY

100%
Yes 100¢No 0¢
—
N/A
$4,693
N/A
N/A
$4,324
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$263
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: DSY (-1.5) vs Otakar Esports (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$10,283
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$2,328
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: OTK (-1.5) vs DNSTY (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$500
N/A
N/A
N/A
Settled
No
Total markets: 8

Description

This event group covers a Valorant best-of-three semifinal match between DNSTY and Otakar Esports in the VCL Spain: Rising Playoffs, scheduled for March 7, 2026 at 5:00 AM ET. Markets span match winner, map-specific winners, total maps played, and map handicaps across Polymarket and Kalshi platforms.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All Polymarket markets and the Kalshi match winner market share identical resolution logic: official vlr.gg outcome, 50-50 on cancellation/delay/tie, and consistent forfeit handling across platforms.Primary resolution logic: vlr.gg official results; credible reporting and video evidence if vlr.gg unavailable within 2 hours of match conclusion

Core resolution logic:

  • Match winner resolves to the team that wins the best-of-three series (first to 2 map wins)
  • Individual map winners resolve based on the team that wins that specific map, provided the map is completed
  • Total maps (O/U 2.5) resolves Over if 3+ maps are played, Under if fewer than 3 maps are played
  • Map handicaps resolve based on the difference in maps won: DNSTY (-1.5) wins if DNSTY wins 2+ more maps than Otakar; OTK (-1.5) wins if Otakar wins 2+ more maps than DNSTY
  • Maps won by forfeit, disqualification, walkover, or default count toward totals and handicaps if the match is completed
  • If match is canceled, ends in a tie, or is delayed beyond 7 days without a winner determined, match winner and handicap markets resolve 50-50
  • If match begins but is not completed and one team wins due to opponent forfeit/disqualification/walkover, match winner resolves 50-50; handicap markets resolve 50-50
  • If a clinching map is forfeited, the match counts as completed and resolution proceeds normally
  • Individual map markets resolve 50-50 if that map is not completed for any reason

Edge cases & clarifications:

  • Forfeit before match start: Match winner market resolves 50-50; no maps are played, so total maps and handicap markets resolve 50-50
  • Forfeit after match begins: Match winner resolves 50-50; completed maps count toward totals and handicaps; incomplete maps resolve 50-50
  • Clinching map forfeited: Match is considered completed; the forfeited map counts toward the series result and map totals
  • Match delayed beyond 7 days: All markets resolve 50-50 if no winner is determined by the 7-day deadline
  • vlr.gg data unavailable: Resolution uses consensus of credible reporting and video evidence if vlr.gg does not publish within 2 hours of match conclusion
Timing: Resolution occurs within 2 hours after the match concludes on March 7, 2026, or upon official vlr.gg publication, whichever is first. If vlr.gg is unavailable, credible reporting and video evidence are used as fallback.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.