TOTAL VOLUME:

$134.1b

24H VOL:

$113,466,932

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,423,222,590

402,751

Markets across

30,217

events

MATCHED EVENTS:

2,632

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Valorant: Division One vs Team Evictix (BO3) - VCL North America: Stage 3 Group Stage
kalshi
polymarket
limitless

Valorant: Division One vs Team Evictix (BO3) - VCL North America: Stage 3 Group Stage

Volume:
$625,158

Team Evictix

all

2 markets

Kalshi

Limitless

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 18, 2026

Closed: Jun 17, 7:09 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Team Evictix

View
100%
Yes 100¢No 0¢
100¢
N/A
$161,715
N/A
N/A
$84,221
Settled
Yes
limitless

Team Evictix

100%
Yes 100¢No 0¢
99.8¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$22,509
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$329
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$160
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 20.5

100%
Yes 100¢No 0¢
0.9¢
N/A
$75
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.9¢
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$219,439
N/A
N/A
N/A
Settled
Yes
kalshi

Division One

0%
Yes 0¢No 100¢
100¢
N/A
$207,858
N/A
N/A
$120,056
Settled
No
limitless

Division One

0%
Yes 0¢No 100¢
99¢
N/A
$2,000
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$9,315
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: EVI (-1.5) vs Division One (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$303
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: D1 (-1.5) vs Team Evictix (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Team Evictix (-2.5) vs Division One (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: Team Evictix (-2.5) vs Division One (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: Division One (-2.5) vs Team Evictix (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Division One (-2.5) vs Team Evictix (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Division One (-2.5) vs Team Evictix (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Team Evictix (-2.5) vs Division One (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
Total markets: 20

Description

This event group covers a best-of-three Valorant match between Division One and Team Evictix in the VCL North America Stage 3 Group Stage, scheduled for June 17, 2026 at 4:00 PM EDT. Markets span match winner, individual map winners, round totals, round handicaps, and games total, with resolution sourced primarily from vlr.gg.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms (Kalshi, Polymarket, Limitless) align on vlr.gg as primary source, 2-hour fallback window, 7-day cancellation threshold, and consistent treatment of forfeits, walkovers, and incomplete maps.Primary resolution logic: Official vlr.gg records; fallback to consensus of credible reporting and video evidence if vlr.gg does not publish final results within 2 hours of match conclusion.

Core resolution logic:

  • Match winner (Division One vs Team Evictix): resolves to the team declared winner by vlr.gg; if match is canceled, ends in a tie, or is delayed beyond 7 days without a winner determined, resolves 50-50.
  • Individual map winners (Map 1, Map 2): resolve to the team that wins the completed map; if map is not completed or is decided by forfeit/disqualification/walkover, resolves 50-50.
  • Map round totals (Over/Under 21.5): resolve based on combined rounds played by both teams on that map, including overtime; map must be completed by rounds played (not forfeit/walkover) to resolve Over/Under; otherwise 50-50.
  • Map round handicaps (Team Evictix -2.5 vs Division One +2.5): resolve to Team Evictix if they win by 3+ rounds on that map; otherwise Division One; map must be completed by rounds played to resolve; otherwise 50-50.
  • Games total (Over/Under 2.5): resolves Over if 3+ maps are played, Under if fewer than 3 maps are played; forfeits/walkovers on clinching map count as completed match; if match is canceled, ends in a tie, or is delayed beyond 7 days without a winner, resolves 50-50.
  • Forfeits, disqualifications, and walkovers: count toward map and games totals if match is completed; if match begins but is not completed due to opponent forfeiture/walkover, match winner resolves to winning team but map/games markets resolve 50-50; if both teams forfeit or match ends in a tie, resolves 50-50.

Edge cases & clarifications:

  • Clinching map forfeit: If the clinching map (Map 2 in a 1-1 series, or Map 3 if needed) is forfeited, this counts as a completed match and resolves to the team declared winner.
  • Incomplete map: If a map begins but is not completed (e.g., technical issue, mid-map forfeit), map winner and round total markets for that map resolve 50-50; match winner resolves only if match is completed with a declared winner.
  • Match cancellation or 7-day delay: If match is canceled or delayed beyond 7 days from June 17, 2026 without play beginning, all markets resolve 50-50.
  • Tie or mutual forfeit: If match ends in a tie or both teams forfeit, match winner resolves 50-50.
  • vlr.gg publication delay: If vlr.gg does not publish final results within 2 hours of match conclusion, resolution falls back to consensus of credible reporting and video evidence.
Timing: Match scheduled for June 17, 2026 at 4:00 PM EDT. Resolution occurs upon match completion or official cancellation. If vlr.gg does not publish within 2 hours of match conclusion, fallback sources are consulted. Markets resolve 50-50 if match is not completed by July 17, 2026 at 23:59 UTC (per Limitless deadline).Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Valorant match between Division One and Team Evictix in the VCL North America: Stage 3 Group Stage, initially scheduled for June 17 at 4:00PM ET. This market will resolve to "Division One" if Division One win the match against Team Evictix. This market will resolve to "Team Evictix" if Team Evictix win the match against Division One. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is determined by the outcome of the VCL North America: Stage 3 2026 Valorant match between Team Evictix and Division One scheduled for June 17, 2026 at 4:00 PM EDT. The market resolves based on which team wins the match.

Limitless

This market refers to the match between Division One and Team Evictix in the VCL North America: Stage 3 2026, scheduled for Jun 17, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 17, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

Prediction markets operate on peer-to-peer trading rather than fixed odds set by a bookmaker. On this market, traders continuously adjust prices based on new information, team form, and betting flow, which often reflects sharper analysis than traditional sportsbooks. Prediction market odds tend to incorporate breaking news faster and reward informed participants directly through price movement, whereas sportsbooks manage liability and margin separately. For esports events like this one, prediction markets can offer tighter, more responsive pricing when liquidity is present.

Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, fee structures, and regulatory frameworks that influence how participants price outcomes. Polymarket may emphasize map-level granularity, while Kalshi focuses on match-winner predictions, creating natural pricing divergence. Liquidity depth, settlement rules, and the timing of information flow across platforms also contribute to spreads. These differences create arbitrage opportunities for sophisticated traders and reflect the decentralized nature of prediction markets.

Team roster changes, recent scrim results, and player performance trends in prior Stage 3 matches are key catalysts. Injury announcements or lineup adjustments closer to match day typically trigger sharp repricing. Meta shifts in Valorant patch updates and map pool rotations also influence trader conviction. Live match momentum—particularly early map outcomes on Polymarket's map-winner markets—can cascade into significant odds swings. Monitor team social media and esports news outlets for breaking updates that may shift consensus.