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Valorant: Crest Gaming Zst vs QT DIG∞ (BO3) - VCL Japan Main Stage
polymarket

Who will win Crest Gaming Zst vs QT DIG∞?

Volume:
$19,805

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 25, 2026

Closed: Jun 25, 9:20 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$14,562
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$3,911
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,076
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
20¢
N/A
$59
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Crest Gaming Zst (-2.5) vs QT DIG∞ (+2.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Crest Gaming Zst (-2.5) vs QT DIG∞ (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$97
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: CGZ (-1.5) vs QT DIG∞ (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: Crest Gaming Zst (-2.5) vs QT DIG∞ (+2.5)

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Total Rounds: Over/Under 21.5

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 11

Description

This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst win the match against QT DIG∞. This market will resolve to "QT DIG∞" if QT DIG∞ win the match against Crest Gaming Zst. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst win the match against QT DIG∞. This market will resolve to "QT DIG∞" if QT DIG∞ win the match against Crest Gaming Zst. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the Crest Gaming vs QT DIG∞ match displays real-time odds, historical price movements, and trading volume for this Valorant best-of-three contest. Traders can monitor current market probability, 24-hour volume activity, and cumulative liquidity to gauge consensus on the match outcome. The interface shows how market participants are pricing the event as new information and match details emerge, providing a live snapshot of collective prediction sentiment throughout the trading window.

Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant pools and incentive structures. Sportsbooks set lines to balance action and manage risk, while prediction markets aggregate trader beliefs through continuous price discovery. For esports events like this one, prediction markets may respond faster to roster changes, recent performance, or community sentiment, whereas sportsbooks adjust more conservatively. Comparing the two can reveal where sharp traders see value relative to conventional betting lines.

On Polymarket, traders set prices through an automated market maker that converts buy and sell orders into real-time probabilities. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The price you see reflects the collective willingness of participants to bet on a specific outcome at that moment. As new trades flow in—whether driven by team news, scrim results, or strategic analysis—the odds shift continuously. Higher trading volume typically narrows spreads and increases price precision, making the market more efficient at capturing true match likelihood.

This market resolves around Jun 25, 2026, once the match concludes and the result is verifiable from credible public sources. The outcome is determined by which team wins the best-of-three series under official VCL Japan Main Stage rules. Resolution occurs after the final map is played and the victor is confirmed through tournament broadcasts or official league announcements. Early resolution is possible if one team advances before all three maps are needed.

Key catalysts include roster announcements, player substitutions, recent scrim performance, and head-to-head map statistics. Injury reports or visa delays affecting either squad could shift odds significantly. Pre-match interviews, coach statements, and community sentiment on social media often influence trader positioning. Meta shifts in Valorant patch notes, agent bans, or map pool changes closer to the event date may also trigger repricing. Live match momentum—early map wins or tactical adjustments—will drive the most dramatic moves during play.