TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Sports
Valorant: Bilibili Gaming vs Wolves Esports (BO3) - VCT China Stage 2 Group Omega
polymarket
kalshi

Who will win Bilibili Gaming vs Wolves Esports?

Volume:
$290,558

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 11, 2026

Closed: Jul 11, 1:45 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$97,889
N/A
N/A
N/A
Settled
Yes
kalshi

Bilibili Gaming

100%
Yes 100¢No 0¢
100¢
N/A
$54,391
N/A
N/A
$40,658
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$28,435
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,625
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Bilibili Gaming (-2.5) vs Wolves Esports (+2.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$505
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: Bilibili Gaming (-2.5) vs Wolves Esports (+2.5)

100%
Yes 100¢No 0¢
0.9¢
N/A
$124
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 20.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
kalshi

Wolves Esports

0%
Yes 0¢No 100¢
100¢
N/A
$84,000
N/A
N/A
$73,167
Settled
No
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$20,758
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: BLG (-1.5) vs Wolves Esports (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$1,929
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 22.5

0%
Yes 0¢No 100¢
—
N/A
$543
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 22.5

0%
Yes 0¢No 100¢
—
N/A
$200
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Bilibili Gaming (-2.5) vs Wolves Esports (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$60
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 20.5

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 22.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 20.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Bilibili Gaming (-3.5) vs Wolves Esports (+3.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 20

Description

This event group covers a best-of-three Valorant match between Bilibili Gaming and Wolves Esports in VCT China Stage 2 Group Omega, scheduled for July 11, 2026 at 7:00 AM EDT. Markets span match winner, individual map winners, map round totals, round handicaps, and games-total over/under across Polymarket and Kalshi platforms.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Kalshi match winner market contains a logical contradiction: both possible outcomes (Wolves Esports wins OR Bilibili Gaming wins) are stated to resolve to Yes, making the market fundamentally unresolvable. Polymarket match winner market is logically sound with clear binary outcomes.Hero tip: Do not trade the Kalshi match winner market—it will resolve to Yes regardless of the actual match result due to the contradictory rule structure. Use Polymarket's match winner market instead, which has proper binary logic. All map-specific markets (Map 1/2/3 winners, round totals, handicaps) are consistent and resolvable across both platforms.

Critical divergence points:

  • Kalshi: Match winner rule is logically broken. States: 'If Wolves Esports wins...then Yes' AND 'If Bilibili Gaming wins...then Yes.' Both outcomes resolve to Yes, making the binary market impossible to resolve correctly. No third outcome (tie, cancel) is defined to catch the contradiction.
  • Polymarket: Match winner rule is logically sound. Resolves to 'Bilibili Gaming' if BLG wins, 'Wolves Esports' if Wolves wins. Forfeits/disqualifications before match start resolve 50-50; incomplete matches with a winner by forfeit/disqualification resolve to the winning team. Clear binary structure with defined edge cases.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Valorant match between Bilibili Gaming and Wolves Esports in the VCT China Stage 2 Group Omega, initially scheduled for July 11 at 7:00AM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Wolves Esports. This market will resolve to "Wolves Esports" if Wolves Esports win the match against Bilibili Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

The market resolves based on the result of the Wolves Esports vs. Bilibili Gaming Valorant match in VCT China Stage 2 2026, scheduled for July 11, 2026 at 7:00 AM EDT. Resolution occurs when one team achieves victory in the match. The market will resolve to Yes for whichever team wins the competition.

Frequently asked questions

This dashboard aggregates prediction market data across Polymarket and Kalshi for the Bilibili Gaming vs Wolves Esports match, enabling traders to monitor real-time odds and consensus views on multiple outcome types. The aggregated volume of $290,558 reflects combined trading activity across both venues. Traders can track match-winner predictions, map-specific handicaps, and round outcomes as they develop. By comparing prices across platforms, you gain insight into where smart money is positioning ahead of the VCT China Stage 2 Group Omega fixture. The cross-platform view helps identify arbitrage opportunities and consensus strength on key outcomes.

Prediction markets and traditional sportsbooks price events differently. Sportsbooks set odds to balance their book and lock in margin, while prediction markets reflect live consensus from thousands of independent traders. Prediction market prices often react faster to breaking news, roster changes, or recent performance shifts because traders profit directly from accurate pricing. However, sportsbooks may offer tighter spreads on high-volume events due to their operational scale. For this matchup, comparing prediction market odds to major sportsbook lines can reveal whether one venue perceives an edge the other has missed, particularly on map-specific outcomes.

Key catalysts include roster changes, player injuries, or last-minute lineup adjustments announced before the match. Recent scrim results, patch updates to Valorant, and team form heading into Stage 2 can shift trader sentiment significantly. Head-to-head history and map pool tendencies often drive repricing as the event approaches. Media reports on team preparation, coaching changes, or internal dynamics may also influence odds. Monitor official VCT China announcements and team social channels for updates. In the final hours before the match, late-breaking information typically triggers sharp price movement as informed traders position ahead of the opening.