TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
Valorant: Beşiktaş Esports vs NAVI Junior (BO3) - VCL EMEA: Group A
polymarket

Valorant: Beşiktaş Esports vs NAVI Junior (BO3) - VCL EMEA: Group A

Volume:
$146,454

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved May 18, 2026

Closed: May 18, 5:10 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$120,303
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$18,938
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$257
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$6,749
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: NAVI.J (-1.5) vs Beşiktaş Esports (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$150
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: BJK (-1.5) vs NAVI Junior (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$56
N/A
N/A
N/A
Settled
Yes
Total markets: 6

Description

This market refers to the Valorant match between Beşiktaş Esports and NAVI Junior in the VCL EMEA: Group A, initially scheduled for May 18 at 11:00AM ET. This market will resolve to "Beşiktaş Esports" if Beşiktaş Esports win the match against NAVI Junior. This market will resolve to "NAVI Junior" if NAVI Junior win the match against Beşiktaş Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.