TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 25, 5:00 PM EST
Polymarket
This event group covers a Valorant best-of-three (BO3) elimination match between Beşiktaş Esports and AlQadsiah Esports in the VCL EMEA Stage 3 Group A, scheduled for June 25, 2026 at 11:00 AM ET. Markets span match winner, individual map winners, round totals, handicaps, and games-to-play outcomes across three platforms (Limitless, Kalshi, Polymarket).
This market refers to the Valorant Elimination match between Beşiktaş Esports and AlQadsiah Esports in the VCL EMEA: Stage 3 Group A, initially scheduled for June 25 at 11:00AM ET. This market will resolve to "Beşiktaş Esports" if Beşiktaş Esports win the match against AlQadsiah Esports. This market will resolve to "AlQadsiah Esports" if AlQadsiah Esports win the match against Beşiktaş Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution is determined by the outcome of the VCL EMEA: Stage 3 2026 Valorant match between Qadsiah Esports and Beşiktaş Esports scheduled for June 25, 2026 at 11:00 AM EDT. The match winner is the team that wins the matchup according to official VCL EMEA competition rules and scoring.
This market refers to the match between Beşiktaş Esports and AlQadsiah Esports in the VCL EMEA: Stage 3 2026, scheduled for Jun 25, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 25, 2026, 23:59 UTC, the market will resolve to "Other."
Prediction markets like those tracked here operate on peer-to-peer trading rather than fixed odds set by a sportsbook. Instead of a bookmaker managing risk and margin, traders themselves determine prices through supply and demand, often reflecting real-time sentiment and information flow more dynamically. Sportsbooks typically adjust lines to balance liability, while prediction markets can move faster in response to breaking news or community conviction. Both aim to price the outcome accurately, but the mechanisms—and sometimes the resulting odds—differ meaningfully.
Polymarket and Kalshi may price this market differently due to variations in their trader bases, liquidity depth, and order-flow timing. Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform's fee structure, user demographics, and risk management rules can also influence how quickly prices adjust to new information. Temporary arbitrage opportunities can emerge when one platform reacts faster than the other to match developments, though active traders typically narrow such gaps over time.
Key catalysts include roster announcements or player substitutions, recent tournament performance by either team, and any public statements about strategy or preparation. Injury news, coaching changes, or scrimmage results shared by the teams can shift trader sentiment quickly. Broader esports news—such as patch updates affecting the game or meta shifts—may also influence how traders assess each team's competitive edge heading into the match.