TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 10, 4:00 PM EST
Polymarket
This market tracks the round differential in Map 3 of a Valorant best-of-three match between 100 Thieves and MIBR LOS during the Esports World Cup Playoffs. Across Polymarket, Kalshi, and Limitless, the consensus probability for 100 Thieves to win Map 3 by more than 2.5 rounds stands at 100.0%, aggregated from vlr.gg as the resolution source. The match is scheduled for July 10, 2026 at 9:45 AM EDT, and the actual map outcome on that date will determine settlement.
This market refers to the Valorant Quarterfinal 4 match between 100 Thieves and MIBR LOS in the Esports World Cup Playoffs, initially scheduled for July 10 at 9:45AM ET. This market will resolve to "100 Thieves" if 100 Thieves win the match against MIBR LOS. This market will resolve to "MIBR LOS" if MIBR LOS win the match against 100 Thieves. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution is determined by the outcome of the MIBR LOS vs. 100 Thieves Valorant match at the Esports World Cup 2026 scheduled for July 10, 2026 at 9:45 AM EDT. The market resolves to Yes for whichever team wins the match.
This market refers to the match between 100 Thieves and MIBR LOS in the Esports World Cup 2026, scheduled for Jul 10, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 10, 2026, 23:59 UTC, the market will resolve to "Other."
Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics and liquidity pools, leading to natural price variation. Polymarket and Kalshi may also list slightly different outcome structures—for instance, one platform might focus on match winner while another emphasizes map-level props. Regulatory differences, fee structures, and user interface design also influence how traders price risk, creating arbitrage opportunities for sharp bettors monitoring both venues.
Key catalysts include roster announcements, player injuries, recent tournament results, and head-to-head performance trends. Scrim results and team practice footage shared on social media often influence trader sentiment. Major patch updates to Valorant itself can shift meta dynamics and team preparation strategies. Live match momentum—early map wins or player standout performances—will drive sharp repricing as the event unfolds, especially in the final hours before kickoff.