TOTAL VOLUME:
$134.2b
24H VOL:
$126,590,312
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,439,516,703
404,175
Markets across
30,277
events
MATCHED EVENTS:
2,685
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 23, 2:15 PM EST
Kalshi
This event group covers two distinct sports matches: a League of Legends (LEC) professional esports match between Shifters and Karmine Corp, and an NCAA Mens Soccer game between UTRGV Vaqueros and Stetson Hatters. The group includes multiple markets for each match, with varying resolution criteria.
The event resolves based on the result of the UTRGV Vaqueros vs Stetson Hatters NCAA Men's Soccer game scheduled for August 23, 2026, after 90 minutes of regular play plus any stoppage time, but excluding extra time or penalty kicks. Three possible outcomes are considered: a win for UTRGV Vaqueros, a win for Stetson Hatters, or a tie. If the match ends in a tie after regulation time, the 'Tie' outcome resolves positively. Should the game be cancelled or rescheduled to more than 48 hours beyond the original date, all markets will resolve to a fair price as determined by the platform rules. The event specifically disregards results from extra time or penalty shootouts in its resolution.
This market refers to the LoL match between Shifters and Karmine Corp in the LEC Regular Season, initially scheduled for August 23, 2026 at 1:15 PM ET. This market will resolve to "Shifters" if Shifters win the match against Karmine Corp. This market will resolve to "Karmine Corp" if Karmine Corp win the match against Shifters. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 23, 2026 at 1:15 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.