TOTAL VOLUME:
$134.2b
24H VOL:
$126,324,530
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,434,646,834
406,019
Markets across
30,401
events
MATCHED EVENTS:
2,689
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 26, 1:28 PM EST
Opinion
In the upcoming LPL best-of-series match scheduled for 2026-07-26 09:15 UTC: if EDward Gaming wins the series, the market will resolve to "EDward Gaming"; if ThunderTalk Gaming wins the series, the market will resolve to "ThunderTalk Gaming". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official LPL broadcast and https://lolesports.com. Note: Opinion will resolve this market strictly based on the first final result officially published or announced by a designated resolution source. Any subsequent revision, correction, or reversal will not affect the resolution.
In the upcoming LPL best-of-series match scheduled for 2026-07-26 09:15 UTC: if EDward Gaming wins the series, the market will resolve to "EDward Gaming"; if ThunderTalk Gaming wins the series, the market will resolve to "ThunderTalk Gaming". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official LPL broadcast and https://lolesports.com. Note: Opinion will resolve this market strictly based on the first final result officially published or announced by a designated resolution source. Any subsequent revision, correction, or reversal will not affect the resolution.
Prediction market odds often diverge from traditional analyst forecasts because they reflect real money at stake rather than expert opinion alone. On Opinion, traders aggregate dispersed information—team form, player injuries, recent tournament results—into a single price. Analysts may rely on historical data or qualitative assessment, while this market continuously reprices as new developments emerge. Comparing the two can reveal where consensus breaks down and highlight potential value for informed bettors who spot discrepancies between crowd wisdom and expert analysis.
On Opinion, this market is priced through a continuous order-book mechanism where traders buy and sell shares corresponding to each possible outcome. On Opinion, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The current odds reflect the latest trades, with the spread between bid and ask prices showing the cost of immediate execution. As more volume flows in, prices adjust to balance supply and demand. You can place limit or market orders to enter or exit your position, and the platform calculates implied probabilities from the share prices in real time.
This market resolves around Jul 26, 2026, once the esports match concludes and the result is verifiable from credible public sources. The outcome is determined by the official match result as reported by the tournament organizer or verified gaming media. No ambiguity exists in esports match outcomes—one team wins or the other does—making resolution straightforward. Traders should monitor the event schedule and any official announcements to ensure they understand the exact timing and any potential delays or rescheduling.
Several factors can shift odds before the match concludes. Roster announcements or unexpected player absences due to illness or personal reasons can significantly alter expectations. Recent tournament performance, patch updates affecting game balance, and team scrim results shared by insiders may trigger repricing. Media coverage highlighting team momentum or strategic innovations can sway trader sentiment. Additionally, odds often tighten as the match approaches and uncertainty decreases. Monitoring team social media, esports news outlets, and community forums helps traders stay ahead of market-moving information.