TOTAL VOLUME:

$134b

24H VOL:

$103,397,351

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,410,176,180

399,592

Markets across

30,097

events

MATCHED EVENTS:

2,622

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
The International 2026: Team With the Widest Hero Pool
polymarket

The International 2026: Team With the Widest Hero Pool

Volume:
$11,185

Team Spirit

 - Polymarket

Team Spirit - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 24, 2026

Closed: Aug 24, 1:47 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Team Spirit

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$1,264
N/A
N/A
N/A
N/A
Yes
polymarket

Team Yandex

0%
Yes 0¢No 100¢
—
N/A
$4,422
N/A
N/A
N/A
N/A
No
polymarket

LGD Gaming

0%
Yes 0¢No 100¢
—
N/A
$3,896
N/A
N/A
N/A
N/A
No
polymarket

BoomBoys

0%
74%
Yes 0¢No 100¢
—
N/A
$515
N/A
N/A
N/A
N/A
No
polymarket

Iron Wing

0%
74%
Yes 0¢No 100¢
—
N/A
$480
N/A
N/A
N/A
N/A
No
polymarket

Team Falcons

0%
74%
Yes 0¢No 100¢
—
N/A
$425
N/A
N/A
N/A
N/A
No
polymarket

TEAM VISION

0%
1%
Yes 0¢No 100¢
—
N/A
$128
N/A
N/A
N/A
N/A
No
polymarket

Nigma Galaxy

0%
74%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
N/A
No
polymarket

Team Liquid

0%
74%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
N/A
No
polymarket

OG

0%
4%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
N/A
No
polymarket

Team Resilience

0%
11%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
N/A
No
polymarket

Xtreme Gaming

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
N/A
No
polymarket

Vici Gaming

0%
11%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
N/A
No
polymarket

Aurora Gaming

0%
11%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
N/A
No
polymarket

GamerLegion

0%
11%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
N/A
No
polymarket

HULIGANI

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
N/A
No
polymarket

A

N/A
N/A
100¢
N/A
N/A
N/A
N/A
N/A
N/A
No
polymarket

B

N/A
N/A
100¢
N/A
N/A
N/A
N/A
N/A
N/A
No
polymarket

C

N/A
N/A
100¢
N/A
N/A
N/A
N/A
N/A
N/A
No
polymarket

D

N/A
N/A
100¢
N/A
N/A
N/A
N/A
N/A
N/A
No
polymarket

Other

N/A
N/A
100¢
N/A
N/A
N/A
N/A
N/A
N/A
No
Total markets: 21

Description

This market will resolve to the team that uses the most unique heroes across The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at TI 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, playoff/main event, and any tiebreaker games). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Regional and open qualifier games played prior to the main tournament do not count. If two or more teams are tied for the most unique heroes, the market resolves to the tied team that played the fewer number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past September 6, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.

Polymarket

This market will resolve to the team that uses the most unique heroes across The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at TI 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, playoff/main event, and any tiebreaker games). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Regional and open qualifier games played prior to the main tournament do not count. If two or more teams are tied for the most unique heroes, the market resolves to the tied team that played the fewer number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past September 6, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.