TOTAL VOLUME:
$134.1b
24H VOL:
$113,466,932
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,423,222,590
402,751
Markets across
30,217
events
MATCHED EVENTS:
2,632
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 20, 1:32 PM EST
Opinion
In the upcoming VCT best-of-series match scheduled for 2026-07-20 09:10 UTC: if All Gamers wins the series, the market will resolve to "All Gamers"; if TEC Esports wins the series, the market will resolve to "TEC Esports". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official VCT broadcast and https://valorantesports.com/; community coverage on vlr.gg may be used as a supplementary source. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.
In the upcoming VCT best-of-series match scheduled for 2026-07-20 09:10 UTC: if All Gamers wins the series, the market will resolve to "All Gamers"; if TEC Esports wins the series, the market will resolve to "TEC Esports". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official VCT broadcast and https://valorantesports.com/; community coverage on vlr.gg may be used as a supplementary source. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.
Prediction market odds and sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance liability and manage risk, while prediction markets aggregate the beliefs of traders who have direct financial exposure to accuracy. This market allows you to compare the crowd's probabilistic view against traditional sportsbook pricing, revealing where consensus traders see value or disagreement relative to conventional betting venues.
On Opinion, this market is priced through continuous order-book trading, where buyers and sellers submit bids and offers that determine the real-time odds. On Opinion, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Traders stake capital directly on outcomes, and the equilibrium price reflects the collective conviction of all active participants. As new information emerges or sentiment shifts, the price adjusts dynamically to balance supply and demand across all available outcome contracts.
This market resolves around Jul 20, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The resolution hinges on the final result of the matchup, established through official esports league records or tournament documentation. Until that point, traders can adjust positions as new match details, team roster updates, or performance data emerge.
Key catalysts include roster announcements or player substitutions, recent tournament performance by either team, coaching changes, and head-to-head historical matchup data. Injury reports, team morale indicators, and pre-match commentary from esports analysts can also shift trader positioning. Major upsets in related tournaments or shifts in team meta-game strategy may trigger repricing as the community reassesses win probability closer to the event date.