TOTAL VOLUME:
$134.1b
24H VOL:
$141,541,542
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,440,096,988
406,065
Markets across
30,522
events
MATCHED EVENTS:
2,692
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 12, 11:00 AM EST
Polymarket
This market refers to the StarCraft II match between Solar and Rogue in the RSL Revival Group B, initially scheduled for July 12 at 5:00AM ET. This market will resolve to "Solar" if Solar win the match against Rogue. This market will resolve to "Rogue" if Rogue win the match against Solar. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page. However, if https://liquipedia.net/starcraft2/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the StarCraft II match between Solar and Rogue in the RSL Revival Group B, initially scheduled for July 12 at 5:00AM ET. This market will resolve to "Solar" if Solar win the match against Rogue. This market will resolve to "Rogue" if Rogue win the match against Solar. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page. However, if https://liquipedia.net/starcraft2/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different pricing mechanisms. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets are driven by trader consensus and real-money incentives. This market's odds represent aggregated beliefs from participants who profit or lose based on accuracy, creating a direct financial penalty for poor forecasting. Comparing this market to published sportsbook lines can reveal where public opinion differs from professional oddsmakers' assessments.
On Polymarket, this market is priced through an automated market maker that converts trader buy and sell orders into real-time probabilities. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Each contract represents a potential outcome, and the price of that contract reflects the collective belief in its likelihood. As traders buy or sell, the price adjusts continuously, ensuring the market stays responsive to new information. Higher prices indicate stronger confidence in an outcome, while lower prices suggest skepticism or lower perceived probability.
This market resolves around Jul 12, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The winning contract will be determined by the actual result of the match, verified against authoritative esports sources and tournament records. Traders holding the correct outcome contract receive their payout once resolution is finalized. Until that point, prices may fluctuate as new developments or player information influence market expectations.
Several factors could shift odds before resolution. Player roster changes, recent tournament performance, and head-to-head records between Solar and Rogue typically influence trader sentiment. Patch updates or balance changes to the game can alter competitive dynamics and perceived matchup strength. Injury announcements, team statements, or coaching changes may also trigger repricing. Real-time match developments—such as early map results or player performance trends—often drive significant intraday volatility as traders update their probability estimates.