TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 4, 6:45 PM EST
Polymarket
This market refers to the StarCraft II match between SKillous and LetaleX in the HomeStory Cup XXIX Group D, initially scheduled for July 4 at 2:45PM ET. This market will resolve to "SKillous" if SKillous win the match against LetaleX. This market will resolve to "LetaleX" if LetaleX win the match against SKillous. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page. However, if https://liquipedia.net/starcraft2/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the StarCraft II match between SKillous and LetaleX in the HomeStory Cup XXIX Group D, initially scheduled for July 4 at 2:45PM ET. This market will resolve to "SKillous" if SKillous win the match against LetaleX. This market will resolve to "LetaleX" if LetaleX win the match against SKillous. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page. However, if https://liquipedia.net/starcraft2/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and sportsbook odds often diverge because they reflect different mechanisms. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like this one are priced by traders seeking to profit on their beliefs about the outcome. Prediction markets can sometimes offer sharper, more efficient pricing because they aggregate dispersed information from many participants with real financial stakes. However, sportsbooks may have deeper liquidity and tighter spreads in some cases. Comparing the two can reveal where consensus differs and highlight potential value.
On Polymarket, traders set prices by buying and selling outcome shares in an automated market maker system. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The price of each outcome reflects the collective assessment of all active traders at any given moment. As new information emerges—such as player form, recent tournament results, or head-to-head history—traders adjust their positions, moving the odds. Higher trading volume typically leads to tighter spreads and more reliable pricing, while lower volume can create wider gaps between bid and ask prices.
This market resolves around Jul 5, 2026, once the match concludes and the result is verifiable from credible public reporting. The outcome will reflect which player wins the best-of-three series. Resolution occurs after the event has been officially confirmed through tournament broadcasts, official announcements, or established esports news sources. Traders holding shares in the winning outcome will receive their payout once verification is complete and the market settles.
Several factors could shift odds before the match begins. Recent tournament performances, patch changes to the game, player health or personal circumstances, and pre-match interviews or commentary can all influence trader sentiment. Head-to-head records and historical matchup data may be reassessed as new context emerges. Additionally, betting activity itself—large trades or sudden volume spikes—can trigger price movements as other traders react. Any credible news about either player's preparation or competitive standing could prompt meaningful repricing in this market.